- Empire: Total War, is the new installment in The Creative Assembly's Total War RTS franchise and will maintain the series 3D battles, grand turn based campaign map and rich historical flavor; while for the first time introducing 3D naval combat into the series.
Below is an interview with one of the game's developers:
WP: Who has the honor to speak with us? State your name, rank, and occupation!
, studio communications manager for Creative Assembly.
WP: Empire Total War marks the first time that the Total War series has had really intricate naval battles. Why have them now?
KB: Well, it's a combination of factors. One, we've wanted to do it for a while but the technology was ready now. Two, it's the period that's right for it. When you add naval battles to the game, you have to do it when it's interesting, enjoyable, and fun. The 18th century was the absolute height of cool naval warfare. You had this global arms race across the world's oceans, bigger and bigger ships, more and more cannons, specialized naval abilities for long-range ships and short-range boarding crews. It was a really cool and interesting period in which to add the naval combat to make it a very real and integral feature for Empire. From that perspective, it was the choice of...