Video: Surge Deluxe Electrifies PlayStation Vita on February 4th, 2014

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12w ago - FuturLab's Dave Gabriel confirmed today that Surge Deluxe electrifies PlayStation Vita on February 4th, 2014.

Below are the details, to quote: Hello all! Dave from FuturLab here. I'm excited to announce that Surge Deluxe will be released on February 4th, 2014, exclusively for PS Vita! Check out the electrically charged game play trailer here:

Surge Deluxe features lightning-fast match-three gameplay, and rewards those who can think strategically under pressure!

Since Surge was originally released on PS Mobile we've had a ton of feedback, and Surge Deluxe on PS Vita is our response to that feedback.

We've added unique shapes for each color block, so colorblind people can compete on an even playing field, and we've added depth to the scoring system with new special block types that reward quick thinking and understanding of the game mechanics.





If you'd like to know more, please check out Surge Deluxe's official Web page, and follow @FuturLab on Twitter.

That's all for now. The leaderboards await - see you there on launch day!
 

PlayStation Mobile: Surge Electrifies PS-Certified Devices Tomorrow

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71w ago - FuturLab Junior Programmer Jack Lang has announced today that Surge electrifies PS-Certified devices via PlayStation Mobile tomorrow with a new video below!

To quote: Hello! My name is Jack Lang, Junior Programmer at FuturLab. I'm responsible for the programming on our new game, Surge, and I'm here today to talk briefly about how the PlayStation Mobile SDK has made the process of developing our game for PS Vita really easy!

I started out as a Flash developer because I wanted to make games. This experience, along with some prior knowledge of C#, meant that I was able to use the PSM cross-platform SDK to focus on the game rather than the specifics of each platform it supports.

As you can see from the trailer above, Surge uses nice visual effects, and thanks to PSM I was able to pick and choose between high and low level programming libraries, making it possible to get visual features like the 'awesomizer' line style, particles and the attractive color blurring glow effects running efficiently and in a short space of time.





I'd recommend learning the PlayStation Mobile SDK if any readers want to get started making games, so if you have any questions I'll be happy to answer them; don't be shy!
 











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