243w ago - Well this week we have some exciting news that we hinted about last week.
First, a small technical explanation. We were not able to modify any data on the PS3's flash chips due to the ECC. The ECC is a checksum basically, that ensures whatever data is in the block is not changed or corrupted, and if it is it errors.
So, the problem was since when we tried to alter data, the ECC would then in turn be invalid, causing errors, making the system not boot.
We did develop a way around this, however, it was time consuming and quite slow. We used the PS3 to write data to the flash, then dump it, with its proper ECC, then rewrite to where we needed it. This would take hours on end! We were not able to regenerate the ECC since we did not know the proper algorithm.
But now, we can!!
After multiple tests done by NDT to see what the ECC algorithm was when the block was filled with some magic data, our very own RPS was able to reverse the algorithm!
What does this mean? Simple, we are now able to in minutes properly edit a flash dump, regenerate the ECC and flash it onto the PS3 in order to experiment with flash changes. Using this, we have already found where the...
295w ago - The bulbous, bouncy blobs known as LocoRoco are back, though things are a bit different this time. The tilting mechanics of the original PSP title have been replaced with an interesting new control scheme, and the minimalist gameplay is even simpler this time around. But really, it's all about the agreeably goopy globules that spread charm across your screen, and it's hard not to be taken with them. At $6.99, this PlayStation Network download feels a bit overpriced for a single (albeit large) level, but the few hours of gaming you'll get out of it are rewarding and strangely compelling.
If you played the original LocoRoco, you'll immediately notice the changes in mechanics. Rather than tilting the playfield to move your LocoRocos, you move a cursor in the form of a butterfly around the screen. When you press the circle button, you call any Locos in range in your direction, and if you tap the button, they will jump toward your cursor.
You begin the game with a single LocoRoco, and your goal is to awaken the remaining 199 blobs by getting other Locos to bump into them. The level itself is set up like a huge, complex Rube Goldberg contraption, complete with trampolines, moving platforms, water bubbles, wind gusts, and all sorts of other elements that send your screwy spheres careening across the screen. Once...
297w ago - New quirky creature title--billed as an "interactive screensaver"--coming exclusively to the PlayStation Network.
More LocoRoco goodness is incoming from Sony--this time on to the PlayStation Network. The latest title in the LocoRoco series will be called LocoRoco Cocoreccho in the UK, instead of its Japanese name, Oiedeyo LocoRoco! Boo Boo Cocoreccho! The game will be available from September 20 on the PlayStation Network.
The original LocoRoco game, created by Japanese game designer Tsutomu Kouno and producer Kazuhito Miyaki, was first released in Europe in June 2006 on the PlayStation Portable. The player moved the creatures called LocoRoco through the game using the L and R buttons to tilt the screen, joining them together and splitting them apart again to access different areas. A mobile version of the game has also been spotted in Japan.
The game will cost £1.99 in the UK--international pricing has yet to be confirmed, but will likely be in the region of $4 for the US.