1w ago - Zen Studios Creative Director Neil Sorens shared a video today of KickBeat on PlayStation Vita strutting its stuff at E3 2013.
To quote: Hey there, Playstation fans. Lots of excitement in the air these days as this year's E3 is shaping up to be one of the most exciting yet.
Not only did we get our first real look at the PlayStation 4 - I'm pre-ordering it already, myself - but Vita got its share of E3 love, too. KickBeat, for one, is playable in the Sony booth!
If this is your first time hearing about KickBeat, introductions are in order. KickBeat is a rhythm action where you fight baddies in time with the music. It's different from other rhythm games in that you play the action itself instead of playing an interface (bars, arrows, button icons, etc.) that's slapped on top of the action.
Enemies come at you from all directions, and you fight them off by pressing the buttons representing those directions at the right time. So let's say an enemy is attacking you from the left.
Hit the Square or left button (or tap the left side of the screen) when he gets close enough, which will match up with a beat from the song, and you'll serve him some kung fu smackdown. Simple enough, right? There are some more advanced controls later on, but you...
1w ago - Supergiant Games Creative Director Greg Kasavin announced today that Transistor is coming to PlayStation 4 / PS4 from the creators of Bastion.
To quote: I remember when the seven of us at Supergiant were days away from revealing our first game, Bastion, back at PAX Prime in 2010. The game had been in development for about a year but we were only just figuring out how to talk about it to the public.
When people would ask us "what is this game about," what would we say? We weren't sure at first, because Bastion is an action RPG where an old man talks to you the whole time - and that sounds really, really terrible. Thankfully, those who played it tended to come away with a much more positive impression.
We eventually came up with stuff we could say about Bastion with a straight face, but by far our favorite way of presenting the game to people was to invite them to play it. Now here I am trying to tell you about our next game, Transistor, and I wish I could just hand you a controller and let you try it for yourself.
We revealed it earlier this year at PAX East, and today we've announced it will be making its console debut on the PlayStation 4 when we're finished with it sometime early next year. If you check our reveal trailer, you'll get a feel for what Transistor...
2w ago - Sony Blog Manager Fred Dutton shared details today on The Last of Us in which Neil Druckmann offers his insight on creating a future PS3 classic.
To quote: As many of you will have seen, the review scores are finally in for The Last of Us - the brand new PS3 title from Uncharted studio Naughty Dog.
At the time of writing, its Metacritic score sits at a mighty 95/100, cementing its place as one of the very finest video games of this console generation. Perfect scores came in from some of the toughest critics in the business, including Eurogamer, Edge and Videogamer.
In just seven days' time you'll be able to judge for yourself, but in the meantime I caught up with the game's Creative Director Neil Druckmann to delve into the project's origins, its development and the studio's thoughts on the finished product.
He was in fine form - just as we started talking, he was handed an early print-out of the very first review - that Edge 10/10. Read on for some great insight into video game development at the very highest level.
Neil, you've been tasked with creating a brand new IP and following the hugely successful Uncharted series. Do you feel much pressure on your shoulders?
Neil Druckmann: Absolutely, just because it's a new position...
2w ago - Sony Community Development Manager Jamie Brayshaw posted up a video from a conversation with PS4 creators today spotlighting upcoming title DriveClub on PlayStation 4.
To quote: Hi everyone, I'm proud to represent the talented team here at Evolution Studios, and to introduce this video, which shows some of our key team members involved in the brilliant Conversations with Creators series.
It's been our ambition for nearly 10 years to create a powerfully connected racer that lets you have fun in the world's best cars, on the world's fastest roads, sharing the experience with your friends in a Club.
A racer that keeps you constantly connected with the community - a connected community of clubs that's not about posting status updates at every opportunity, it's about sending and playing challenges and always racing together to achieve more.
You can keep up to speed with DriveClub right here, but you should like the official Facebook page and follow DriveClub on Twitter to make sure you never miss an update about the game.
Especially with E3 coming up quickly - you won't want to miss a thing!
3w ago - Today French PlayStation 3 developer sazerty and tester hijam via ps3gunz have made available PSN Tool v1.0 and PSN Tool Creator v1.0 to combat PSN bans alongside multiMAN Base CEX Stealth XMB 30/04/00 by Hijam and multiMAN Base CEX Stealth SingStar 04.40.00 by Arch with details below.