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Eat Them! Hits PSN Today with 5 Million Monsters & Superheroes

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197w ago - US Producer Josh Miller has confirmed that Eat Them hits PSN today, complete with 5 million monsters and superheroes!

To quote: Eat Them! gives gamers the chance to wreak havoc on cities by creating and bringing to life colossal monsters to topple entire cities and feast on inhabitants.

Always dreamed of laying waste to downtown? Here's your chance. If you're still not convinced, wrap your destructive side around some of the features of the game.

The Monster Lab. We wanted you to be able to piece together the apocalyptic creature of your worst nightmares, and the Monster Lab gives you access to a huge selection of monster parts including a full arsenal of excessively powerful weapons.





This gives you the power to play mad scientist to your heart's content, designing creatures tailor made. If you were so inclined, the Monster Lab would allow you to create over five million unique monsters - you certainly shouldn't run out of ideas any time soon.

Challenging Missions. Whether you get your kicks from maximum destruction, or prefer to face endless waves of opposition in a bid to survive as long as possible we've got the game style for you.

Survival, assassination, racing and pure unadulterated...
 

FluffyLogic Developer Diary Profiles Eat Them PSN - Week Four

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198w ago - FluffyLogic Designer James Parker has shared week four from their developer diary profiling Eat Them for PSN today.

To quote: I want to talk to you about Power Bars. I know, interesting stuff! It's all rock and roll here at top flight game developers [Register or Login to view links].

One of the aims of the game is to maintain the pace throughout. We want the game to be pick-up-and-play - so session times will be short but the nature of the game will encourage repeat play.

We are aiming for an old-school arcade feel and we want people to sneak in one more game before school, or when coming back from the pub, or between courses at a swanky dinner party!

A game that is played in five minute chunks needs to be pacey and efficient - there's no time for standing around when you should be beating the daylights out of a skyscraper or chomping through a bus load of tourists.

The other thing that's important is eating people; if monsters aren't eating, the game doesn't live up to its name and whoever came up with the title it is going to go away disappointed.

So this brings us to power bars. In the [Register or Login to view links] there are separate...
 

Fluffy Logic Developer Diary Details Eat Them! Controls on PSN

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200w ago - Fluffy Logic Designer James Parker has detailed the controls for Eat Them! controls on PSN today.

To quote: I'm working on Eat Them!, which Ana has been telling you about recently, and I'm here to say a few more extra in-depthy words about how making a game like Eat Them! actually happens on a day to day basis. Today - CONTROLS!

A game can have the greatest technology in the world, the most incredible art assets, and USPs that would have marketing people salivating into their espressos, but if the controls feel wrong - if the player isn't properly connected with the game - then everything else will be wasted.

One of the first things you do when designing any game is download a picture of the DUALSHOCK 3, cribbed from Google images, fire up your favorite drawing package, and put little lines all over it connecting buttons to boxes that describe their functions.

At this stage, as an experienced designer, you make an educated guess at what's going to work for your game. The reality is, until you get the game on the Test Kit, the controller in your hands and you actually try the thing, you may as well have been drawing a moustache on the Mona Lisa.

Because customisation is a big factor in Eat Them!, each monster's capabilities are going to be slightly...
 

Fluffy Logic Announces Eat Them! is Coming Soon to PSN

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203w ago - Today Fluffy Logic Producer Ana Kronschnabl has announced that Eat Them is coming soon to PSN for the PlayStation 3 entertainment system.

To quote: We're here to blog about our new title every two weeks, with a developer diary charting progress of the game from now until you're sick of hearing from us

You may, or may not, know that we [Register or Login to view links] for the PlayStation Network, 'Eat Them!' at E3 in June. In Eat Them! the player gets to create their own giant monster which they then use to smash, crash and munch their way though the city.

The monster is people-powered, so eating folk is a prerequisite of keeping your monster in full-on destruction mode. The game features eye-catching 'comic-style' graphics, fully customisable monster creation and lots and lots of smashing things.

The player has the option of single-player and split-screen multiplayer, head-to-head and co-operative missions. Eat Them! promises action, mayhem, destruction, humour and, did I mention?... eating people! The game is scheduled for release this winter.

So where do the ideas behind Eat Them! come from? I am a big fan of [Register or Login to view links]
 
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