The festivities begin today, Wednesday February 20th starting at 6:00pm Eastern Time (3:00pm Pacific Time)... and you'll be able to watch live right here from this humble PlayStation.Blog post. Set those bookmarks and timers!
If you simply must leave the warm, soothing embrace of PlayStation.Blog, you'll also be able to follow along live on PlayStation.com, inside the virtual world of PlayStation Home, and even via your PS3's Xross Media Bar - just look for it under the "What's New" section.
If your busy, busy life can't find time for a live video stream, then be sure to follow our livetweeting fun on Twitter where you can join the conversation using #playstation2013. We'll be dropping a few key updates on...
62w ago - Sony Blog Manager Fred Dutton has outlined Puppeteer for the PS3 today, which blends the best of of both the East and West!
To quote: In last week's behind the scenes Puppeteer interview, we talked to creator Gavin Moore about the origins of the title and got some lovely insight into what makes a great kids game really sing.
In the second part of the interview, Gavin touched on the game's size, its roots in classic platformers of yesteryear and what the development team's vibrant cultural mix brings to the project.
Read on for more on Sony Japan Studio's tantalizing platformer, and look for a new update on development - penned by Gavin himself - next week.
Fred Dutton, PlayStation.Blog Europe Manager: So, is Puppeteer a Japanese game or a Western game?
Gavin Moore, Puppeteer Creator: It's really interesting actually. I've seen people have arguments in the office about this - "It's Western," "No, it's Japanese" and so on.
The Western people tend to say it's Japanese, and the Japanese people tend to say it's Western. It's a game, guys - it doesn't matter!
But I'd say it's in the middle. Most of the team are Japanese - probably 95%. But obviously, as the director, the guy in charge, with all that Englishness in...
70w ago - After playing the game on my PS3 for a few weeks, here is my Rainbow Moon PSN review for PS3News.com!
Rainbow Moon is a SRPG for PSN from SideQuest studios and Eastasiasoft. You play the role of Baldren who at the start of the game is cursed into a portal by his nemesis.
You find yourself in a beautiful, enchanting once peaceful land of Rainbow Moon. Unfortunately you are not the only thing that has come through the portal. The curse has unleashed hoards of monsters upon this paradise.
The people of Rainbow Moon are very weary of you at first and believe you are behind the infestation detroying there land. Your goal as Baldren is to Rid the world of monsters and find a way back home, if possible.
I started my quest on Normal difficulty and had little trouble learning what I needed in terms of strategy to win battles in this turn based grid battle system. You will meet many people along the way, some of who will join your quest after you save them from an enemy or complete a quest for them. This greatly helps...
87w ago - Producer Matt Charles has shared details today on Borderlands 2 from PAX East for PlayStation 3 fans today!
To quote: This weekend at the Borderlands 2 booth, we granted PAX East visitors chance to play with two brand-new characters for Borderlands 2 - Salvador the Gunzerker and Maya the Siren - in a new environment called the Caustic Caverns.
The Gunzerker and Siren classes have made great strides compared to their counterparts from the original game. Players who choose to play as Salvador will be able to use his Gunzerking ability to run into a crowd with two guns blazing.
If you played the first game, you may recognize this as an evolution of Brick's Berserking skill. Meanwhile, Maya's new Siren skill Phaselock isolates an enemy inside a phase bubble for a short time.
Once you've Phaselocked a target, your primary choice is whether to focus your fire on the helpless foe before it breaks free or mop up any other threats nearby. Decisions, decisions!
Borderlands has a strong history of co-op gameplay and that's still a core promise of this game. At PAX, we watched as Siren players Phaselocked an enemy, leaving an opening for the Gunzerker buddy to run up, dual-wielding, and take out the target just in the nick of time.
133w ago - Today Game Director Nate Fox at Sucker Punch Productions has posted up a new inFamous 2 video dubbed The Beast is Coming to the PlayStation 3 entertainment system.
To quote: Here at Sucker Punch we're tired. We're whipped. Game development is a sprint. You run as hard as you can, then keep running.
The problem is the goal line sometimes move mid-race. When you set out to make a game you sort of have an idea of what it'll ultimately be... but that's not what it ends up being. You only know what you've made once it's done. Like you guys we experience the game, the real game, for the first time at the end of the road. And it's exciting.
It's crazy to be playing the game and forget that you made it because you're busy ducking an RPG rocket. You know that feeling you get when you actually dodge in your seat? Get that all the time.
Cole and his friends have stopped being polygons and actors and have become real people. And it's this reality that makes today's post cool. Now that we're so, so close to being done we can finally really talk about the "Big Bad" that pushes the whole story forward.
What's the Beast, you ask? Like a meteor from outer space...