5d ago - XGen Studios CEO and Founder Skye Boyes shared details today on how to earn a PS4 Fortune in Super Motherload on PlayStation 4.
To quote: Hello, fellow miners! In case you missed the news, PS3 owners can now get their hands on Super Motherload and dig up some Martian gems with their friends.
In the wake of the PS3 launch, and to treat our players on PS4, today's post is all about tips and tricks - helping you to maximize your mining (and edging out the "friendly" competition). Follow these tips and you'll have your gold Trophies in no time!
Faster, Stronger: Dig straight shafts down to expedite returning to the surface. It's often worth the cost of bombs to ensure a better tunnel for speedy, collision-free travel.
Efficiency = Much Better: Fuel consumption is highest when digging and flying. Refrain from revving the engine when descending and stay still while figuring out puzzles to conserve fuel.
Make a Small Fortune: Consider your actions carefully when solving puzzles. A careless blast can render the reward irretrievable and result in bomber's remorse.
Be More Cautious This Time, Comrade: C4 destroys a 5X5 area, TNT destroys 3X3, and Shaft Bombs destroy 1X9. This can can mean the difference between grabbing valuable...
9w ago - FuturLab Managing Director James Marsden posted up a video today showcasing Velocity 2X on PS4 which outlines how the team leans from their audience of fellow gamers.
To quote: Hey folks. We had such a good time showcasing Velocity 2X at the Eurogamer Expo, we'd like to share our experience with you!
First of all, we managed to find the courage to jump on stage to talk about Velocity 2X in a Developer Session. For those who missed it, we talked about how we've approached making a PS Minis game desirable for PS4.
Velocity 2X takes everything that worked in Velocity Ultra and applies it to a side-scrolling platformer. That's right - in Velocity 2X you can get out of your ship to run around on foot.
You can also teledash through obstacles and throw a personal teleporter to reach high ledges and solve puzzles.
We've also revealed the new enemy in the series: the evil Vokh. They're massive, fast, and tricky to defeat because of their advanced shield technology. However, as you'll see from the video below, Kai's teledash creates a spacetime warp that disrupts their shield temporarily, allowing you to get some cheeky shots from behind! Watch some pre-alpha platforming gameplay here:
10w ago - Ubisoft Senior Community Developer Mike Madavi has proclaimed today that the Rocksmith 2014 Edition is indeed the fastest way to learn guitar.
To quote: Let's face it; it's hard to make something that is truly the best in its respective field - especially so in a world as populated as guitar.
When the Ubisoft team at Studio San Francisco set out to completely revamp Rocksmith, that was our goal - to make Rocksmith the unquestionable fastest and best way to learn to play guitar or bass.
It was, with no exaggeration, a massive undertaking that took years to complete despite the product's core engine already existing from the original iteration.
Now, only a month out from the release of the all-new Rocksmith 2014 Edition, we confidently feel that goal was achieved. It would be easy for us to proudly boast about all the improvements, changes, and innovations that make Rocksmith truly remarkable, but we'd rather let some familiar faces do that for us.
We let credible, established guitar players, teachers, and researchers try out Rocksmith 2014 Edition and give us their feedback.
Check out what Jerry Cantrell - Alice in Chains' lead guitarist/vocalist, Marty Schwartz - the #1 Online...
17w ago - IGN Senior Editor Colin Moriarty has shared several videos today unveiling some of the secrets from The Last of Us PS3 Multiplayer for fans below.
To quote: Greetings, PlayStation-ers! My name is Colin Moriarty, IGN's Senior Editor.
If you're a PlayStation fanatic - and since you're on the PlayStation.Blog, you probably are - you may recognize me as the man in charge of IGN's PS4, PS3, and PS Vita coverage. You may also know me as one-third of Podcast Beyond.
Today, I write my inaugural PlayStation.Blog post to tell you about something I'm very excited for. See, I'm pretty darn keen on The Last of Us... so much so, in fact, that I got sucked in for about 40 hours worth of multiplayer madness after the game launched. And that got me thinking: who's responsible for The Last of Us' most understated feature, its online suite?
Naturally, I found an answer. Naughty Dog's David Ballard was kind enough to come to IGN's San Francisco headquarters to record a series of videos with me, one for each map in the multiplayer suite.
38w ago - Terminal Reality Creative Director Drew Haworth has announced that The Walking Dead: Survival Instinct for PS3 is out now with details below.
To quote: When we became aware of The Walking Dead: Survival Instinct opportunity with Activision and AMC, we leapt on it. We devised a first-person survival-horror strategy approach and pitched it.
Our game was planned as a labor of love: an endeavor to create a relatively intimate The Walking Dead game experience for fans like us... as well as players new to the series who were looking for a different type of zombie game. Our goal was to create an authentic and compelling experience worthy of the name.
Since then, of course, Telltale has released all the amazing episodes of their deserved Game of the Year, and AMC's series has consistently shattered broadcast television records! So while 'pressure' may be an understatement, we've stayed the course.
And Activision and AMC have been steadfast, wonderful partners in us making the game we set out to make in the first place: a new type of zombie game experience for players that want to take on The Walking Dead's world for a while!
Here are some of the lessons the team learned while developing The Walking Dead: Survival Instinct, which is out today on PS3!
I was skeptical,...