To quote: DynarecPS3 - This tool make possible running JIT code on GameOS PS3 by loading patches to lv2, using peek / poke lv2 calls based in some codes from libkammy stuff on 3.41, right now just work on CFW 4.21 DEX or CEX, it need to be ported to others CFW. It can be ported too to work on MFW (implementation on lv2_kernel.self, see bugs)
If anyone need help with porting to MFW (LV2_KERNEL) like cfw ps3ita or Rebug so have dynarec support patched without any pkg or lv2 patcher, just try to send...
57w ago - Following up on their previous update, today the Spanish PlayStation 3 developers at DemonHades have made available a demonstration video of JFW-DH 3.56 MA PS3 CFW running PSX iSOs including Resident Evil through emulation by the Dynarec system.
To quote from Chekco, roughly translated: Hello friends, today I come to present a powerful tool for Dynarec devs exclusively for our JFW.
Dynarec MA is a port to the old and powerful touch-up system made by AerialX lv2 (Creator of PSL1GHT) over there in 2010 as many touristy even ignore the fact that not everything old is useless, Kammy in the parcheaba 3.41 lv2 to get it ready to run dynamic code recompilation (known by many developers as Dynarecs).
In 3.41 was reached even shuffling dreamcast emulator but the future of this was not very fast because this kind of thing that limited many developers but had kammy is also possible to debug easily (Receive Printfs by socat network) besides having the ability to run JIT code (Anonymous could put to good use to this in his Emulator which only rulaba Dynarec well (best speed close to the full-speed) on 3.41 so far...)
This video shows how MA356 supports the new or revamped Dynarec,...