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Video: Industrial Revolution: The Order: 1886 on PS4 / PlayStation 4

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22w ago - Sony Social Media Manager Sid Shuman shared a PlayStation 4 video interview today showcasing Industrial Revolution: The Order: 1886 on PS4 below.

To quote: Recently, The Order: 1886 took the spotlight as Ready At Dawn revealed new details and first gameplay footage for the hotly anticipated 2014 PS4 exclusive.

In our new video interview, Creative Director and Ready At Dawn Co-founder Ru Weerasuriya revealed new insights into the game's combat, storyline, and graphical prowess.

The game's universe is a complex, heady brew steeped in myth and half-truths. Inspired by an array of divergent topics ranging from King Arthur's Round Table to the Industrial Revolution, The Order: 1886 paints a grim vision of 19th-century Victorian London.

With mankind locked in a centuries-old struggle against a race of monstrous Half-Breeds, The Order was formed to turn the tide using state-of-the-art weaponry and centuries of combat experience. Amidst the ever-present Half-Breed threat, The Order must also contend with a rebel network of humans who resent the aristocracy that created it.





The Order's first gameplay footage takes us to the London district of Whitechapel, a hive of scum and villainy that nonetheless...
 

Capcom: Dustforce Launches Today on PS3 and PlayStation Vita

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25w ago - Capcom Producer Rey Jimenez announced that Dustforce launches today on both PS3 and PlayStation Vita platforms with details below.

To quote: In any other context outside of games, "S" rank being the pinnacle of grades wouldn't make sense. But since we're talking games here, we all know that the "S" rank is where it's at.

I have a theory that it originated in Japanese games (where many of the great gaming traditions started) and their disregard for A being the first letter of the alphabet. Whether or not that's true, the tradition of Capcom platforming lives on in Dustforce, which launches today on PS3 and PS Vita.

Originally made by Hitbox Team and released for PC, Dustforce caught our eye because it shares a few elements of the best platformers we've made: challenge, design, and soundtrack.

Dustforce seems very simple at first glance, and it really is. The idea is to move your acrobatic janitor through the level as fast as you can, while cleaning all the dirt, dust, and grime. You're given a few abilities to do this: double jumps, wall runs, dashes, etc.

There are also some tricks that you need to learn, like down dashing onto a slope for max speed, or learning to dash as soon as you land to maintain dash speed. Using these tools, it's up to you to find the...
 

Cleaning Up with Dustforce on PlayStation 3 and PS Vita, Details

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38w ago - Sony Social Media Specialist Ryan Clements shared details today on cleaning up with Dustforce for PlayStation 3 and PS Vita.

To quote: Sprint, leap, and clean towards victory. Dustforce celebrates precision platforming, and embraces its 2D roots by spritzing the whole experience with colorful characters and a grooving anime twist. In Dustforce, players gun for the best time and most complete run through more than 50 stages.

Originally developed by a small indie team for the PC crowd, Capcom is bringing Dustforce to PS3 and PS Vita. All the charm and addictive play of the PC version returns, along with online multiplayer (ranked and private), shiny Trophies, and cross save support. Now the PlayStation community can train to become the greatest of ninja janitors the world has ever known.

The Capcom crew brought Dustforce by for Justin and me to play. Listen to our interview with them below, then read on for our full impressions.

Dustforce gives players room to breathe. At the start, stages are short, simple, and teach newcomers how to successfully navigate obstacles and clean up the most dust to achieve high scores. Jumps are cozy, and the levels themselves are designed to pull the player into a flow.

One run through a stage reveals the layout and enemy placement,...
 

CCP Games Announces October Means War for Dust 514 on PS3

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42w ago - Today CCP Sentinel of CCP Games announced that October means war for Dust 514 on PS3!

To quote: This October, PlayStation Store DUST 514 offerings and intense organized play events are hitting harder than a perfectly placed Orbital Bombardment.

Below is a timeline of what is coming, when it is coming and how it can shape your war. It all kicks off October 8, the day of the DUST 514 Uprising 1.5 update deployment.

DUST 514 Tactical Edition - 10.8.13 ($19.99)

The DUST 514 war machine fires the first shot of the skirmish with the release of the DUST 514 Tactical Edition. This custom version will include the DUST 514 client, Active Skill Boosters, Aurum, and a host of Packaged Fits for both dropsuits and vehicles to sharpen your edge in battle.

DUST 514 Tactical Edition contains:

DUST 514 Client
7-Day Active Skill Booster
50 x CreoDron Breach Heavy Assault Vehicle Featured Fit
50 x Kaalakiota Recon Dropship Featured Fit
100 x Hunter Scout Dropsuit Featured Fit
100 x Mauler Heavy Dropsuit Featured Fit
100 x Shock Assault Dropsuit Featured Fit
50 x 'LC-217' Saga Light Assault Vehicles
2,500 Aurum

Factional Warfare Challenge - 10.8.13 through 10.15.13

The...
 

CCP Games Outlines Dust 514 on PS3: The New Player Experience

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43w ago - CCP Games developer CCP Greyscale outlined what he calls the New Player Experience in Dust 514 on the PS3 entertainment system today.

To quote: Greetings, Mercenaries. Our motivation for the release of Uprising 1.5 was to do whatever we felt necessary to improve the chances of new players making it past Day One of playing DUST 514.

The first step was to consider what sort of players we were aiming at, and decide which teaching approach to take.

Our target audience is, for the most part, gamers who are familiar with other console first-person shooters and want to try something a little more interesting. This led us to focus primarily on teaching the differences between DUST and other FPS games, rather than trying to teach people, for example, what a gun is and how to move around.

To accomplish this, we considered two major approaches: instruction-driven and objective-driven. An instruction-driven approach ensures that players are clearly shown what to do at each point along the way.

Commonly this means highlighting every interaction, locking out everything else, and ensuring that every single step is explained.

An objective-driven approach, by contrast, tends towards giving players goals to complete, and telling them just enough to let them figure...
 
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