Gearbox's Randy Pitchford Talks Duke Nukem Forever PS3 Version

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150w ago - SCEE's James Gallagher has shared an interview today with Randy Pitchford of Gearbox Software on the upcoming PS3 version of Duke Nukem Forever.

To quote: "It's like shaking hands with Bigfoot or riding the Loch Ness monster," said Gearbox Software CEO Randy Pitchford when talking about finally releasing Duke Nukem Forever.

Look up the term 'vaporware' and Duke Nukem Forever will likely be used as an example, but it's real and it's coming to U.S. PS3s in less than two weeks. I caught up with Randy to ask why you should always bet on Duke.

Duke is an all-American hero with the Stars and Stripes featuring heavily in the game's art style, but characters like that haven't always been so popular internationally. Why is Duke an exception?

It's because Duke is a caricature of all that - it's silly! Duke Nukem takes place 12 years after Duke saved the world and he has leveraged that to live like a king. He's walked on the moon, climbed Everest... he's done it all.

The only thing bothering him is that they were supposed to make a video game about him saving the world and it has taken 12 years for them to finish it. I think it's that angle that makes it work internationally because we parody...
 

Duke Nukem Forever: PS3 Details and Duke's PlayStation Roots

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156w ago - Gearbox Software President, CEO and co-founder Randy Pitchford has revealed some details on the long-awaited Duke Nukem Forever PS3 game alongside sharing Duke's PlayStation roots.

To quote: Not so long ago, the whole of gaming faced a terrible evil - a threat so grave that few knew of its true scope, a threat so intense that even fewer were capable fighting back.

The greatest video game hero - Duke Nukem, our King- was on the verge of being lost forever.

A world without Duke Nukem wasn't something I even wanted to consider. I know that because of my history with Duke that I'm not objective about it, but I also know I'm not the only one.

In the interests of full disclosure, long before Gearbox was founded, long before we developed our games for Half-Life, long before we created new brands including Brothers in Arms and Borderlands, it was working with Duke Nukem at 3D Realms (with Gearbox co-founder Brian Martel) that launched my professional career as a game maker.

That's why, when bad things started to happen and the future of Duke Nukem Forever was hanging in the balance, Gearbox got involved. How could we let Duke die? The world needs Duke Nukem. Duke Nukem is the...
 

Duke Nukem Forever PS3 Interview with Gearbox Software

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183w ago - SCEE Blog Manager James Gallagher has shared an interview today with Gearbox Software covering the upcoming PS3 title Duke Nukem Forever.

To quote: In what some people were comparing to shaking hands with Bigfoot and riding the Loch Ness monster, I can now confirm (as if you didn't know already) that Duke Nukem Forever is very real, it is coming to PS3 and I have played it.

I also grabbed this interview with the President and CEO of Gearbox Software, Randy Pitchford.

How does it feel to have this iconic character in the Gearbox stable?

It's kind of surreal but I really have to forget about that and focus on the mission of finally releasing Duke Nukem Forever. I'm trying not to worry about pressure or expectations.

In what state was the code in when Gearbox first got its hands on Duke Nukem Forever?

The vision was certainly evident and there were several moments of brilliance scattered throughout the game. When 3D Realms shut down, there were eight guys that managed to take everything that had been worked on and stitch it together; they went through war to get it even to this stage. They now call themselves Triptych and they're up on the 10th floor of our offices. They did an...
 







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