To quote: Hello guys, i am new here but i want to share a tool I made for Dualshock 4 controllers. I was inspired by the tool made by Scarlet.Crush for DS3.
My tool works in similar fashion and is based on source code from DS3 Scp Tool.
It works though without messing with the original drivers for DS4. Uses DirectInput to XInput mapping. You still need to install drivers for SCP virtual bus device and possible X360 Controller drivers.
Currently all buttons/Axis work like they should. No support for rumble and controlling light to indicate controller number.
Shortly I will make a video demonstrating the tool.
DS4 to XInput Mapping tool (Play any game with DS4 on PC)
4w ago - Co-founder of Spearhead Games Malik Boukhira announced today that Tiny Brains hits PS4 on 11/26 alongside a look at the DualShock 4 controller on PlayStation 4 below.
To quote: My friend Simon Darveau and I quit our jobs at AAA gaming studios in favor of a smaller, more experimental and creative independent game development. We wanted to create a new kind of game experience, and what better way to do so than to ride the wave of the new generation of consoles?
So with the help of PlayStation's push for indies, we found our experiment in cooperation, Tiny Brains, coming to life on the shockingly high-res screens of the brand-new PS4 on November 26th!
For some background, Tiny Brains is an upcoming action puzzle game that follows the adventures of four tiny (but super-powered!) lab animals that have been experimented on by a mad scientist. Each "tiny brain" has a unique physics-based ability and players must work together to combine their powers and escape the trick-ridden science experiment.
We made this game to truly be about co-op - unlike some co-op games where the stronger players can complete the objectives while their less-experienced friends hang back and bumble about, in Tiny Brains, all the animals' powers must work in tandem in order to progress. You and your fellow...
9w ago - Supergiant Games Creative Director Greg Kasavin shared a video spotlighting Transistor on PS4 showcasing some secrets of the DualShock 4 controller on PlayStation 4 below.
To quote: While being part of a small independent studio like Supergiant has its share of challenges, it's got a lot of advantages going for it, too.
For instance, one of the ironic differences I've experienced going from a very big game studio to a very small one is that things can often move a lot faster when there aren't too many people around to say "no."
This simple fact is core to our creative process at Supergiant. We like quickly coming up with, and trying, new ideas all through development. If you can loop through that kind of process quickly enough, it can start to produce great results, while the many inevitable failed experiments are easy to move on from, having taught you something.
Let me tell you about one unexpected example from recent months, involving a little trick we decided to try on a whim with the DualShock 4, when we first got our hands on it.
The story of our game, Transistor, revolves around this woman called Red, who winds up with an extraordinary weapon that, among its mysteries, is able to speak to her. When we tested early versions of the game on our...
11w ago - Sony Social Media Specialist Ryan Clements revealed some PS4 and DualShock 4 secrets is a Thief developer Q&A session below.
To quote: With the power of shadows at his beck and call, master thief Garrett returns to PS3 and PS4 in 2014 with a new bag of tricks.
The well-loved stealth series has always empowered gamers with a broad array of in-game choices, whether it was using lethal or nonlethal tactics to drop nosy guards, or leveraging magic and technology to overcome adversity. The upcoming Thief is no exception.
In order to learn more about Thief's stealth systems, storytelling, and PS4 benefits, we turned to Producer Stephane Roy. He shared some incredible insight into Thief's design process, and even sheds new light on how DualShock 4 will empower PS4 thieves.
So let's see what Garrett's gotten himself into this time...
PlayStation.Blog: While developing for both PS3 and PS4, do you have any predictions for what's possible on PS4 that isn't possible on PS3?
Stephane Roy: There are multiple components to this question; an AI component, an audio component, an art component. It's very important for us to immerse players in our universe.
We want to make sure players really feel like they're Garrett, that they're...