To quote: Today I am releasing a proof of concept POC version of DosBox that comes bundled with a shareware release called CD-MAN that autoloads (no keyboard or DOS know-how needed)!
What is this?
This is a ready-to-go preinstalled DOS shareware game.
Does this require DosBox to be installed on my PS3?
No, DosBox binaries/config-files are included
I already have DosBox installed, will this conflict with or overwrite it?
NO - THIS WILL NOT OVERWRITE DOSBOX!!! - IT CAN RUN SIDE-BY-SIDE WITHOUT ISSUES! This PKG installs to //dev_hdd0/game/CDMAN1234
Why do I have to press the right thumbstick before my controls will work?
Issues: There are still some performance bottlenecks. In testing cycle values above 10000 provided the most issues. Tweaking some values in dosbox-0.74.conf may help to improve performance.
There are still some usability issues with the on screen keyboard. If a lot of typing is necessary you may consider hooking up a physical one.
Using the fluidsynth midi synth requires a soundfont is sf2 format. Place the file on the PS3 and edit dosbox-0.74.conf to set the value 'midiconfig' to the full path to the file. It's also necessary to change the 'mididevice' option to the value 'synth'.
There is currently no PS3 optimized loader. The DOS commands needed to launch the game need to be type every time you start the app. You can reduce the typing by adding common lines to the dosbox config file's autoexec section.
139w ago - Today PlayStation 3 developer Robo Hobo has announced that a port of the DOSBox emulator for PS3 is currently in development.
To quote: I'm gonna go ahead and announce my intent to port this (along with SDL) to the PS3 cell SDK. There's still lots of clean up to be done, but I've got dosbox running, including games (I've only tested 'Eye of the Beholder'). The SDL port is still missing audio, mouse, and joystick support.
I'm curious if anyone has any ideas that can be used to allow this to be used to its fullest without hooking up a keyboard. Any ideas on how to mount and load the games, or handling kb input in the games would be appreciated.
Hopefully with an SDL port, other apps can be ported too (that SDL version of mame is looking pretty juicy).
I'll post again later with a link to a code repo. For the curious, here are the code repos for SDL and dosbox. It still needs quite a bit of work, so I wouldn't go too far out of my way to build them yet.