Divetips: Divekick PS3 and PS Vita Strategies from EVO's Top 3

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35w ago - Divekick Creator Adam "Keits" Heart shared some Divekick PS3 and PS Vita divetips strategies with fans today from EVO's Top 3 below.

To quote: Divekick is out on PS3 and PS Vita Tuesday! By now, many of you are starting to realize just how deep and competitive this game really is.

Online ranked play is going to be filled with killers in no time, so to help you get a head start, we've compiled a few tips from the top 3 finishers at EVO 2013. Additionally, we've included a quick character bio for our final fighter, Kenny, to complement our first two roster updates.

5 Tips from EVO Champion Mean Saltine

1. Know your spacing. Every character in the game has a different angle on their divekick. It is critical that you know how close you can get to your opponent without getting kicked in the face. You know you are at the perfect range when you can react to an opponents attack with an attack of your own.

2. Be patient. It might seem natural to go crazy with your divekicks, but it is much more effective to wait for your opponent to make a mistake before you strike. Playing too aggressive is very dangerous against patient opponents!

3. Use your special moves. Every character has two special abilities in the game. Sometimes knowing when...
 

Sony Reveals New Divekick Challengers Approach on PSN

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44w ago - Creator Adam "Keits" Heart revealed some new challengers today in Divekick on PS3 and PS Vita through PSN.

To quote: Divekick's roster continues to grow, and each new challenger is even more insane than the last.

Of course, we recommend that you learn how to play using one of the original eight characters, but don't let that stop you from trying out some of these advanced fighters.

The Baz

Health: 1210
Power: 1.21 Gigawatts
Bio: The Baz has been rejected from almost every fighting leauge on the planet, usually because he looks too lame or his fighting style doesn't fit in. He joins the Divekicking league as a last resort, due to their incredibly low standards. The Baz hasn't won any money Divekicking just yet, so he is forced to take on odd jobs for Mob Boss Don Luo to pay his bills. He is currently tracking down Mr. N for a debt owed to the Don.

Date of Birth: 7/4/1965
Place of Birth: On top of a mountain, under a blood red moon
Blood Type: Type A
Likes: Rope whips, Leather straps, Spiked apparel, Employment, Being relevant
Dislikes: Meteorologists, Rejection, Abandonment

Markman

Health: 500
Power: 60,000 - 895,000
Bio: Markman is an inventor, and a huge fan of...
 

Sony Reveals The Current Divekick Character Roster, More Coming

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51w ago - Creator Adam "Keits" Heart has revealed the current Divekick character roster below with more coming, as follows:

Seeing a character is one thing. Playing as them is another. But really, what you want deep down, is to get to know each of the playable characters in a fighting game. What are their motivations, birthdates, likes and dislikes?

Without this knowledge, how can you form the emotional bond needed to find success in Divekick? As such, we've collected each of the presently known characters' bios for you - tune into twitch.tv/irongalaxy every Monday at 9:00PM CST for new character and content reveals.

Dive

Health: 1,000 // Power: 1,000,000,000

Dive was raised in West Philadelphia with his fraternal twin brother, Kick. When trouble brewed at their local park, the boys' mother sent them to live with their Uncle Sensei in Bel Air to learn how to Divekick.

Dive strives to perfect the art of diving into the air, using his love of math to ensure that he is always at an angle that will lead him to victory. His massive study sessions and dedication to his schoolwork have left him with less time to focus on his kicking, however.

Date of Birth: 12/07/1988
Place of Birth: Philadelphia,...
 

Sony Announces Divekick: A Tale of Two Buttons for PSN and PS Vita

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54w ago - Sony Social Media Specialist Justin Massongill has announced today that Divekick: A Tale of Two Buttons is coming for both PS3 via PSN and PS Vita consoles.

To quote: If you follow the fighting game community, you probably already know all about Divekick. If not, take a moment to read this intro post from Iron Galaxy to get up to speed.

Talk of Divekick at GDC last week was impossible to ignore, but how does it actually play? The game's minimalist design invites skepticism, but rest assured: this is a deeper, more addictive experience that you might imagine.

Divekick shrugs off the fighting game genre's longstanding barriers, creating a sleek, streamlined competitive experience - it's the primordial essence of what makes fighting games fun.

This is a game about outsmarting and outmaneuvering your opponent. Gone are complex input commands, phalangeal acrobatics, and superhuman timing windows. There are only two buttons: Dive and Kick. You won't be using the D-pad or analog stick. You can't block.

You can't even move... at least, not traditionally. To advance towards your opponent you tap Dive (a vertical leap), then Kick to propel your fighter feet-first.

A tap of the Kick button while on the ground results an evasive hop backward. Connecting...
 

Divekick: The Fighting Community Phenomenon Comes to PSN

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55w ago - Divekick Creator Adam "Keits" Heart has confirmed that the fighting community phenomenon Divekick is coming to PSN.

To quote: Divekick began as a late night joke. I asked aloud to my friend Stephen, "What if there was a game called Divekick, and the characters were Dive and Kick, and the buttons were Dive and Kick?"

He shot up and proudly announced to me that he could make such a game, and by morning we had a design document and we were ready to start. I didn't know it when I made the joke, but Stephen apparently knows enough to code a game!

As we developed the prototype, it became clear that this game was a great tool to clearly explain how deep a single move can really be, and that the high-stress, high-tension gameplay was keeping our test groups hooked. We couldn't get rid of them! We would invite a test group in for a four-hour session, and after fourteen hours they'd still be there laughing and raging at each other.

I'm so excited to finally show what we've been working on to the public. You just really have to try it for yourself to understand what it is all about! We've been playing it every day in serious competition in the Iron Galaxy office after lunch for six months now.

As our players' skill increases, and the number of mistakes they...
 







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