261w ago - PlayStation Home director Jack Buser was recently asked if Home is definitely going to launch this year. "It's imminent. We haven't announced a specific date but we will make a public announcement." he replied.
Buser also went onto say that Home is going to be a very different experience maybe, six, twelve months down the line compared to what you see on day one.
To quote from the Gamasutra interview:
And Home is definitely going to launch this year?
JB: it's imminent. We haven't announced a specific date but we will make a public announcement.
It has suffered many delays already, of course.
JB: When you think about PlayStation Home you really have to think of it, as I've said before, as a massive undertaking. We've been trying to create something that really has never been done before.
But we're now at the point where we've created the platform, third-parties are creating content for the platform, and yeah, we have executed on our vision and we're standing in a really good place with it and we will launch this year.
The platform is really strong. It's going to allow us to scale very organically with all the content that third parties are going to be adding -- you're really going to see PlayStation Home evolve over time....
290w ago - An interview with Mirror's Edge devs, DICE, has swept onto the Internet and we're collecting the information to relay back to you. The title is multiplatform, but was showcased only at the PlayStation Day event.
DICE's general manager, Sean Decker, explained it was because Sony has been a great partner and developing on the PS3 gives them a lot of little quirks to work with (Sixaxis balances Faith, Cell helps push higher texture resolutions).
This is interesting because Decker goes on to explain how each version of the game (PS3, 360, PC) will be different -- imagine, a developer taking the time to tweak a game to perform optimally on each platform.
The developers are aiming for a 720p experience across all platforms, to keep a super-smooth frame rate at all times. There's not going to be any user interface in the game whatsoever other than a dot in the middle of the screen, a "focus point" for players, which will minimize motion sickness for those susceptible to such an ailment.
The game isn't about combat, Decker explains, but about movement. Even when you get a weapon, it's more of a tool to get through an obstacle than to take out other people. Any online elements are being kept secret until summer (E3, we presume), along with information on any sort of demo.