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America's Army 3 Plagued with Server Issues, Disappointed Fans

100°
278w ago - America's Army 3 is supposed to be the best realistic Army simulation for gamers... and potentially a recruitment tool. Just a few days after it's launch the game was bombarded by fans.

Just when you thought there could not be any more bad news than the developers getting fired on the release date, server problems and fan complaints are flooding through America's Army forums.

To quote: A lot of fans cannot link their America's Army 2 account with the new one, so they are forced to create a brand new account and go through all the training again.

However the problem did not stop there. When players finish their training, there is no way to save their progress on the server. Players just have to keep doing the same boring training again and again, hoping the server will register their progress.

Server problems aside, there are more problems with the fans. The fans were promised amazing graphics built on the Unreal 3 engine but were disappointed when getting what is shown in the picture below.

There is already a online petition to change the texture, but we all know that online petitions means nothing to the developers... especially when the developers got fired already.
 

PlayStation Gamers Will be Disappointed by Sony Holiday Adverts

300°
309w ago - Believe it or not, whether you are a PlayStation gamer or not, you're going to be disappointed that Sony really doesn't have anything up their sleeve in terms of marketing their products... their odd ads are just plain out boring.

What's even worse is that they are releasing one TV Spot with the same theme every few days till the 21st when they are launching a "bigger campaign". I don't know about you guys, but the TV spots so far are not inspiring me yet.

The first one is known as the "Alley" and the second one known as "Office Park", and are part of the reflection campaign. Hopefully this "bigger campaign" will be more persuasive to the average consumer this holiday season.

Show us your killer titles, like Resistance 2, and LittleBigPlanet that you have been so excited for this year!








 

Bethsoft's Ashley Cheng Disappointed in Diablo 3

100°
329w ago - Bethesda Softworks' Ashley Cheng, the Producer of Fallout 3 stated his disappointment of Diablo 3's announcement on his blog in a post entitled "When the ship runs out of ocean."

These are his exact comments: "Diablo III announced. Nice. It looks pretty amazing, especially the gameplay video. Loved the destructible environments."

I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft. Diablo will be interesting since World of Warcraft has a lot of Diablo-like qualities. I have no doubt, however, that they will be incredibly fun, addictive and polished games. Blizzard is the top of the class when it comes to game development - nobody does it better.

In fact, World of Warcraft is currently banned from any computer I own due to its highly addictive qualities. Its easily one of my favorite RPGs.

I know they are working on another Massively Multiplayer Online (MMO) game. I hope its World of Starcraft."

It's certainly a nice attempt to backpedal on his negative comments about the game by citing World of Warcraft's addictive nature, but one can only surmise that his reference to the Diablo 3's...
 

Kojima disappointed with Metal Gear Solid 4

50°
339w ago - Looks like Kojima Jr. isn't the only one disappointed with Metal Gear Solid. The latest issue of the UK's Edge magazine contains an interview with Metal Gear creator Hideo Kojima, who expresses disappointment with the latest game in the series, Metal Gear Solid 4: Guns of the Patriots. It isn't so much the gameplay itself as it is the graphics.

"Game-wise, it's pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic, side things like motion-blending and the size of the map, totally was not accomplished to my original vision - to my satisfaction.

Now Kojima is a well-known perfectionist, but it is a bit disturbing to see him voice his dissatisfaction with what is supposed to be the masterpiece of the franchise. So where does he lay the blame for not fully realizing his vision?

"When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y'know, and we were going to work on this and that - and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one...
 
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