5d ago - Dontnod Entertainment Creative Director JMax shared some fresh art, an interactive journal and a PS3 Q&A for Remember Me with fans today.
To quote: Hi everyone, this is Jmax, Creative Director at the developer Dontnod Entertainment. We are the guys behind Capcom's newest (and most exciting!) title, Remember Me.
The game will be coming out on the 7th June in Europe and in the run down to the launch I would like to bring you some news about the game, let you know what is going on and hopefully answer your questions.
Remember Me takes place in Neo-Paris in 2084. In this future, thanks to an implant known as Sensen, you can record everything you see, hear and feel, giving birth to a memory trading economy where you can share or even sell those memories.
As cool as all this sounds there is a potentially more sinister side to this world as one company, Memorize, controls all the memory data (imagine having a smart phone and social media directly tapped into your brain!) and this begs the question who is watching the watchmen?
Not everyone in Neo-Paris agrees with one company having so much power and set out to bring Memorize down, this group call themselves the Erorrists. In the...
3w ago - Fatal Frame Series Director Makoto Shibata announced today on Sony's blog that Fatal Frame 2 hits PSN Tuesday alongside some details on the video game below, as follows:
Following yesterday's restrospective on the original PS2 Classic Fatal Frame, series director Makoto Shibata returns today to talk about the development of Fatal Frame 2: Crimson Butterfly, which comes to PSN next Tuesday.
The Fatal Frame 2: Crimson Butterfly project started relatively soon after the first project concluded. Since we received lots of feedback that players got too scared to complete the game, we shifted our attention to making the storyline more interesting, to encourage such players to overcome the scariness in wanting to see the end of the story.
The storyline is based on a dream I had after the initial project concluded. Thinking back about it, I recall it being a complete dream in many ways. The dream was scary, magical and traumatic, and it had a perfect plot - even with a title and a structured ending. Thus, it was simply a case of how to interpret the dream and recreate it as a game.
In a psychic horror scenario, it is normal for ghosts and spirits to not...
100w ago - Today Sound Director and Chief Creative Officer Akira Yamaoka at Grasshopper Manufacture has revealed the audio influences for Shadows of the Damned on PS3.
To quote: Greetings fellow demon hunters! I'm the Sound Director and Chief Creative Officer at Grasshopper Manufacture.
Some people may know me from my work on the Silent Hill series, but today I'm here to talk about our latest game -- Shadows of the Damned, out now on the PS3.
Music plays an incredibly important role in setting the atmosphere for games, and it's especially vital in an action-horror game like Shadows of the Damned.
When scoring Damned, I tried to imagine tracks that would bring Hell to life for the player and the lead character Garcia. Designing music isn't always the most transparent task, so in this blog post I want to explain my thoughts behind the creation of a few tracks included in the pre-order bonus soundtrack.
You could say I created this track to be the title song for Shadows of the Damned. Originally, I had planned to make it a duet, as sort of a theme for the two lovers: Garcia and Paula. I wanted to match the heavy, aggressive sound to the game world with Paula and Garcia at the center.
104w ago - SCEE's European Product Manager Ross Alexander shared a PS3 interview today with the director of the incoming PlayStation 3 video game exclusive title White Knight Chronicles II.
To quote: As the release of White Knight Chronicles II, exclusively on PS3, draws closer, we got in touch with the game's director Yoshiaki Kusuda to talk about the story behind WKC II and the future of the series.
Tell us about the story in White Knight Chronicles II
The game takes place one year after the events of the original White Knight Chronicles. A year after the return of the Yshrenian Empire, Leonard and his companions come back together to protect the Kingdom of Balandor, the Archduchy of Faria and the Free City of Greede from the Yshrenian Empire, and end up having to save the entire world.
Two new characters will also play key parts in the story: Miu, the daughter of Archduke Dalam; and the mysterious Scardigne. There is civil unrest in the Archduchy of Faria, with one faction trying to protect Miu and another militant faction trying to spark a revolution. Scardigne belongs to the former, but you'll need to play the actual game to fully understand the role he takes in the story.
White Knight Chronicles II will bring a satisfying conclusion to the conflict...
136w ago - Today SCEE Associate Producer Jan Kuczynski has shared Acquire Director Haruyuki Ohashi's thoughts on the introduction of No Heroes Allowed for PSP and PSPgo.
To quote: Jan Kuczynski here, European producer for No Heroes Allowed! We announced this game back at gamescom and I'm here today to give you some more nuggets of info.
Now, some of you might have had a sense of déjà-vu when you saw the Gamescom trailer and screenshots. Well you're not going crazy - this is actually the third game in a series - prequels What Did I Do to Deserve This, My Lord?! and What Did I Do to Deserve This, My Lord?! 2 were released in Europe by our good friends at NIS and Tecmo Koei.
Why the name change? Well there's only so much space on the title screen and what can I say - I'm a lazy typist...
For those of you who haven't played the previous games - where have you been?
You're missing out on one of the most unique strategy games on the PSP which has you digging out a dungeon full of monsters to defend the overlord of the underworld, Badman, from the disgusting goody-two-shoe heroes that seem intent to capture him and thwart his evil plans of world domination. How rude.