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Video: Sony PlayStation Still Loves Devs - 1,000 Self-Publishers

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38w ago - Sony Vice President of Developer and Publisher Relations Adam Boyes announced that PlayStation still loves devs and is now 1,000 self-publishers strong with a video below!

To quote: PS4 has been met with an amazing amount of enthusiasm and excitement from both gamers and developers alike since its launch back in November, and the 6 million gamers who have already bought PS4 have really embraced this next-generation gaming experience.

We've got more than 100 games scheduled to launch on PS4 this year alone, including Watch_Dogs, The Elder Scrolls Online, Destiny, and The Order: 1886.

That amazing lineup is made possible by the development community, who have been hard at work with our hardware, already pushing it to do things that we never expected. Recently we reached a significant milestone with more than 1,000 developers licensed globally to self-publish on our platforms, 200 of those licensed in North America since PS4 was unveiled in February 2013.

A year ago at the Game Developers Conference, we kicked our support for independent developers into high-gear....
 

Video: YEBIS 2 is Bringing Visual Fireworks to PS4 Developers

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76w ago - Sony Lead Software Engineer and Shader Architect Masaki Kawase at Silicon Studio announced today that YEBIS 2 is bringing visual fireworks to PS4 developers.

To quote: I'm Masaki Kawase, Lead Software Engineer and Shader Architect from Silicon Studio, and I'm thrilled to talk with you directly on game development for PlayStation 4.

It's an exciting time since E3, but let's roll up our sleeves and get into the nitty-gritty on making games for PS4.

We've been partners with Sony Computer Entertainment for years now (PS3 fans remember Silicon Studio for the PS3-exclusive [Register or Login to view links]), and we couldn't be more delighted to work on PS4. PlayStation is in prime position with PS3 and PS Vita, but PS4 will bring souped-up visuals for gamers anticipating cutting-edge experiences.

We're made up of two parts: first, we make traditional games, but second, we provide middleware solutions to developers around the world. YEBIS 2 is our most recent middleware offering, a real-time post-processing lens simulation middleware, famously utilized in Square Enix's [Register or Login to view links].

We've worked with Square Enix for years, and we are thrilled to integrate our post-processing effects...
 

Sony PlayStation 4 / PS4 Development Tools and Engines Unveiled

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93w ago - Today Gamasutra has revealed several Sony PlayStation 4 / PS4 development Tools and Engines for those interested in developing on the next-generation video game console with details below.

To quote: "It looks as if the NDAs for several tool-makers supporting Sony's upcoming PlayStation 4 were lifted today, as our inboxes have been flooded this morning with announcements.

Below are the tools and engines that should be available now for those of you developing on the PlayStation 4. We'll update this story should any other announcements come our way.

Update: Added NVIDIA's PhysX and APEX, and NaturalMotion's Morpheme 4.

FaceFX

Animation tool FaceFX is billed as "an advanced facial animation solution unique in its ability to liberate artists from the complexities of creating realistic dialogue and emotive characters." Recent titles that used the tech include Far Cry 3, Halo 4 and Dishonored. More information is available here (facefx.com).

xaitControl

Germany's xaitment is supporting the PS4 with xaitControl, its AI software package for game logic and character behavioral modeling.

xaitment was founded in Germany in 2004 as an offshoot of the German Research Institute for Artificial Intelligence. More on xaitControl...
 

Video: The Unfinished Swan: Art and Design Developer Diary

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114w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.

To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.

I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out [Register or Login to view links] if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.

It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.

Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.




 

Video: Sony Details Starhawk's Final Days of PS3 Development

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136w ago - Sony Senior Producer Harvard Bonin has detailed Starhawk's final days of PS3 development in a video chronicle below.

To quote: Warheads! Last Tuesday, May 8th, [Register or Login to view links] and Santa Monica Studio released Starhawk into the wild.

Getting here was a real pain at times, but it sure as hell has been a fun ride! If you'd like to peek behind the curtains look at the final days of Starhawk's development, check out this video.

We shot it a few weeks before release and it'll give you a nice glimpse into the inner workings of a game developer in crunch mode.

We'll also be able to tell you more about some great downloadable items soon, including our first free map...Cypress. Stay tuned for details!

Those interested can check out the Starhawk - Behind the Scenes: Launch video below!




 
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