1w ago - Sony Vice President of Developer and Publisher Relations Adam Boyes announced today during that E3 2013 that Indie developers are continuing to choose PlayStation.
Fron the announcement, to quote: We just wrapped up the PlayStation E3 press conference where we reaffirmed our mantra: We're For Gamers.
We also reaffirmed our dedication to independent developers and their ability to self-publish on PlayStation. We've increased our efforts in a huge way to bring unique gaming experiences to PlayStation platforms, and as we just revealed, we have an excellent lineup of games coming to the PlayStation 4 from the indie development community. Let's take a look at some of those titles:
When Supergiant Games unveiled Transistor in March I was smitten. When I played it at PAX East I was in love (I MAY have skipped the 4 hour line to check out the game. Supergiant's newest game has all the style, mystery and flare we have come to expect from the creators of Bastion.
I look forward to unraveling Red's journey through the City. We have been eager to work with Supergiant and are happy to announce that Transistor will make its console debut on PlayStation 4. Welcome to the PlayStation family, Supergiant Games. We're excited to have you.
8w ago - Sony SVP of Product Development Scott Rohde at Worldwide Studios America shared a video today spotlighting PlayStation 4 developers speaking on the upcoming DualShock 4 controller for the PS4 video game console.
Below are the details, as follows: We are incredibly excited about PlayStation 4, and we can't wait to share more features and details with you as we get closer to launch.
As you know, one of the first major reveals during PlayStation Meeting 2013 was the new DualShock 4 Wireless Controller.
Today, we're pleased to share a brand new video where developers discuss some of their favorite DualShock 4 features, what makes each feature unique and how it will make your gameplay experience much more dynamic.
Be sure to come back and visit for the latest news and updates.
10w ago - While it is currently rumored that Sony will unveil PlayStation 4 later this month of in early May, today PS4Daily (linked above) reports that while the PS4 will ship with 8GB of GDDR5 memory, developers will only have access to 7GB of RAM.
Below are the details, to quote: "The PlayStation 4 will ship with a massive 8 GB of GDDR5 memory, which is a huge upgrade compared to the current generation consoles. However, according to a PlayStation 4 developer PS4Daily spoke to, they have access to “only” 7 GB of RAM. The remaining 1 GB is reserved for the operating system and background tasks.
Sony showcased a lot of PlayStation 4 features during the unveiling in February. This includes deep social features running in the background, new sharing options where players can watch each other play, and background downloading of games. All this chews up quite a bit of memory. Still, having access to 7 GB of super-fast GDDR5 memory is a lot better than the 512 MB in the PS3.
Sony originally shipped dev kits to third party developers with only 4 GB RAM, and kept the true RAM amount secret from third party developers in order to keep it secret from Microsoft as well. Developers...
12w ago - PhyreEngine Principal Engineer Richard Forster announced that PhyreEngine 3.5 officially arrives today for PS3, PS4 and PS Vita video game developers!
Below are the PhyreEngine details, to quote: We've made it easy for game developers to make their games available on PlayStation.
In addition to a great set of development tools, PlayStation developers gain access to a Software Development Kit that includes a free multi-platform game engine called PhyreEngine.
The latest version of this popular games development framework, PhyreEngine 3.5, is releasing to game developers and publishers worldwide right now! Today's update builds upon the PS4 support introduced in previous versions.
With PhyreEngine 3.5, PS4 developers will finally be able to leverage the platform's advanced compute functionality, in addition to a host of other development-related features.
Another convenient addition to PhyreEngine 3.5 is the ability for developers to make in-game edits on the fly and see their results immediately, without a lengthy wait for the changes to be recompiled.
Even if you've never heard of PhyreEngine, you're...