PlayStation Vita Pets: Puppy Parlour by XDev is Coming to PS Mobile

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1d ago - XDev Associate Producer Neil McPhillips announced today that PlayStation Vita Pets: Puppy Parlour is coming to PS Mobile.

To quote: It's not too long now until PS Vita Pets launches in June, but maybe that's too long? So to keep you going until then we're launching a mobile app, PlayStation Vita Pets: Puppy Parlour.

We wanted to give people the opportunity to get to know the pups in advance of the full game's release and experience one of the core aspects at the same time, so we put together the app to allow players to run their own puppy pampering parlour.

Each day a new dog will arrive into your parlour and you'll be tasked with meeting their specific needs through a range of activities such as taking them for a walk, showering, feeding and playing a number of different games.

Games include Dream Chase, where you race to collect golden bones, and Snack Balance, where you tilt your device to keep your dog steady while it balances a tasty treat on its nose. Completing these games and looking after your pups will also earn you points that you can use to upgrade your parlour and unlock new items and clothes.

As you can see, there's loads going on! One of the really cool things about the app is that you can unlock exclusive costumes that can be transferred...
 

XDev Studio Announces Dead Nation Coming to PS Vita on April 15th

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2d ago - XDEV Studio Europe Associate Producer Rogan Ogden announced today that Dead Nation is coming to PS Vita on April 15th, 2014.

Below is the scoop, to quote: Back at E3 2013, the PS Vita version of Dead Nation was announced, and today I'm pleased to confirm that the game will be launching tomorrow. You'll finally be able to carry the zombie apocalypse in your pocket.

For those of you who still aren't in the know after the launch of the PS4 version last month, Dead Nation is a top-down, shoot 'em up style game set in an apocalyptic zombie world. This classic PSN game was originally developed by the talented team at Housemarque, also known for Resogun and Super Stardust HD.

Like the PS4 version of the game, the PS Vita version has been developed by our friends at Climax Studios, and they've faithfully recreated the classic experience of the original PS3 game. Journey through the campaign as Jack McReady or Scarlett Blake, or replay your favorite levels and compete for top scores in the single mission mode.

Prefer not to experience the apocalypse alone? You and a friend can play the game in both online or ad-hoc co-op. Make sure you upload your stats whenever possible to support your country in the global standings.

Dead Nation will cost $7.99, and the Road of Devastation...
 

Video: Sony PlayStation Still Loves Devs - 1,000 Self-Publishers

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3w ago - Sony Vice President of Developer and Publisher Relations Adam Boyes announced that PlayStation still loves devs and is now 1,000 self-publishers strong with a video below!

To quote: PS4 has been met with an amazing amount of enthusiasm and excitement from both gamers and developers alike since its launch back in November, and the 6 million gamers who have already bought PS4 have really embraced this next-generation gaming experience.

We've got more than 100 games scheduled to launch on PS4 this year alone, including Watch_Dogs, The Elder Scrolls Online, Destiny, and The Order: 1886.

That amazing lineup is made possible by the development community, who have been hard at work with our hardware, already pushing it to do things that we never expected. Recently we reached a significant milestone with more than 1,000 developers licensed globally to self-publish on our platforms, 200 of those licensed in North America since PS4 was unveiled in February 2013.

A year ago at the Game Developers Conference, we kicked our support for independent developers into high-gear....
 

Defiant Development Reveals Hand of Fate Coming to PS4, PS Vita

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3w ago - Defiant Development Associate Producer Kim Allom revealed today that Hand of Fate is coming to PS4 and PS Vita platforms with details below.

To quote: Salutation, PlayStation! The team members at Defiant Development are thrilled to announce that our Kickstarter-funded, tabletop roguelike deck builder, Hand of Fate, will be coming to PS4 and PS Vita.

For those of you who haven't heard of Hand of Fate, it's a roguelike that blends tabletop card gaming and video game magic. Inspired by tarot and fantasy, all bets are off as you create your own journey by building a collection of cards used to deal out a boardgame-like dungeon teeming with enemies, treasure, and adventure. Upon entering combat, the cards come to life as the player is propelled into a beautiful 3D environment to brawl it out with foes. Draw your cards, play your hand, and discover your fate.

Being a roguelike, Hand of Fate's strength is its nearly endless combination of cards and ways to play. The deck builder lets you determine a mix of combat, chance, and equipment cards for your deck before you set out on your quest. Equipment selection ramps up replayability as the player is introduced to a slew of artifacts, weapons, and armor that modify gameplay. The player has the freedom to choose their cards, but how and when they...
 

Video: The Amazing Spider-Man 2 PS4 Video Developer Walkthrough

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3w ago - Beenox Creative Director Thomas Wilson shared a PS4 Developer walkthrough video spotlighting The Amazing Spider-Man 2 on PlayStation 4 below today.

To quote: Since taking over as stewards of the Spider-Man console gaming franchise, we've seized the opportunity to explore new territory with each game release.

The Amazing Spider-Man 2 on PS3 and PS4 created a great opportunity to build and improve on something rather than starting from a blank slate. The gameplay walkthrough we've prepared for you today shows off some of the ways we've gone about doing that, but I'd also like to briefly flesh out some of those details with a little more context.

The new mechanics of web-swinging are more than just a visual tick, and that's why we often start off pointing them out. Controlling separate sides of Spider-Man with separate sides of your brain has a great psychological effect, and it really immerses you even deeper into your character, particularly when you have to decide to use the right or left trigger based on the physical location of buildings as you swing through the city.





Your cell phone is more than just a glorified menu and map - it's also how you gauge your progress as New York's guardian arachnid....
 







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