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Video: Hellblade PS4 Dev Diary: Creating the World on PlayStation 4

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10w ago - Ninja Theory Product Development ninja Dominic Matthews posted up a PS4 Development Diary video which covers creating the world on PlayStation 4.

To quote: Hello, Dominic Matthews here from Ninja Theory. I wanted to come back to PlayStation.Blog to share our latest development diary with you and to also give an update on how things are progressing with the creation of our new PS4 title Hellblade.

Back in August we announced Hellblade at PlayStation's Gamescom Press Conference, which at the time was just 4 months into development. By traditional standards, we were announcing the game incredibly early in development.

The reason for such an early announcement is that we want to share as much of Hellblade's development with you as we possibly can.

The standard approach is for games and their development to be hidden away, with details slowly drip fed to players very carefully and slowly over time. But we want to do the opposite. We announced early so that we could start sharing our development approach, creative exploration and decision making from the very beginning.

Since Gamescom we've been updating our site with regular development diary videos, blog posts, concept art and live streams. We've released three development diaries to date, focused on the announcement...
 

Video: Dust 514 Dev Diary: Closer Look at Free-to-Play FPS' Vehicles

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107w ago - Vehicles Lead Designer Ryan Thornton shared a video today which takes a closer look at the Dust 514 free-to-play FPS' vehicles as part of their PS3 developer diary below.

To quote: Enter the EVE Universe, where intergalactic conflict among immortal spaceship pilots has spilled from the vast, empty expanse of space onto the surfaces of the planets themselves.

These ground conflicts are waged in the battle zones of DUST 514, where you, the boots on the ground, are empowered to take the war effort to a whole new level. As a mercenary in DUST 514, you are the frontline against other intrepid soldiers of fortune.

At your disposal you have a large arsenal of weaponry and a range of vehicle classes, from ground-based light attack vehicles and heavy attack vehicles, to imposing aerial-based dropships.

In this video, you'll see how vehicle classes provide a rock-solid foundation for exploring specialized roles. As your persona in DUST 514 progresses, you have the choice of unlocking advanced vehicle variants that fill unique roles on the battlefield.

Some of these include Logistical Dropships to provide a support presence on the battlefield, and Marauder HAVs, which are well-rounded armored units that pack a punch while maintaining a fair amount of damage protection.
 

Video: The Unfinished Swan: Art and Design Developer Diary

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113w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.

To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.

I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out [Register or Login to view links] if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.

It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.

Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.




 

Video: The Unfinished Swan Dev Diary: Original Music & Sound

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114w ago - Composer Joel Corelitz has shared a Developer Diary video today spotlighting The Unfinished Swan original music and sound alongside a list below of ten things fans should know!

To quote: At its core, The Unfinished Swan is about the joy of creation and self-discovery. These themes revolve around two central characters: one young, who has dealt with great loss and loneliness, and one old, who must reconcile his current stage of life as well as his fate.

One of the initial conversations I had with Peter Scaturro, music supervisor at the Santa Monica Studio involved using the key components of the score to offset the melancholy of the story. I consciously steered away from anything that felt too sad, stark or desolate. Instead,

I focused on crafting a mood that was lush, curious, and warm. We wanted the music to serve as a companion for Monroe and the player as they explored the world of the game. To achieve this, I chose to highlight certain instruments and sounds that were inspired by the characters themselves.

Monroe's signature sound is played by plucked and mallet instruments like marimba and harp - youthful, resonant sounds that highlight his innocence as well as the storybook-quality of the game. The bizarre, pompous King is heralded by gritty, electronic harpsichord...
 

Video: Foosball 2012 Dev Diary: PlayStation Move Motion Controls

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135w ago - Grip Games CEO Jakub Mikyska has made available some video footage today of Foosball 2012 as part of their developer diary series which spotlights the PlayStation Move motion controls below.

To quote: In March, we announced our upcoming PS3 and PS Vita game Foosball 2012.

And now we've returned to showcase a series of short developer diaries where we introduce you to some of the game's coolest features, like PlayStation Move support, full cross-platform compatibility between PS3 and PS Vita and also the online multiplayer mode.

Our first video demonstrates Foosball 2012 and PlayStation Move motion controllers in action, showing that you can play this game exactly the way you are used from a real table football ("foosball") game.

Thanks to the precision and zero lag of PlayStation Move, even the slightest movements of your hands can be properly translated into the game, allowing you to precisely control the shot power, positions of your foosmen, and so on.

One or two PS Move controllers can be used by one player, or you can ignore motion controls and play with the time-tested DualShock 3 controller, where the left stick controls the poles and movements of the ball and the right stick is used to shoot, allowing you to accurately aim and control the shot power.
 
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