101w ago - Eidos Montreal Community Manager Kyle Stallock has posted up some new video footage of Deus Ex: Human Revolution for PS3 today from this year's E3 convention.
To quote: Demoing a game like Deus Ex: HR isn't easy, but it also isn't boring. As you can see in the video, sometimes our strategies don't go as planned, so we must improvise and adapt.
Adam, the man behind the controller (who coincidentally shares a first name with the game's protagonist Adam Jensen), does just that by showing viewers multiple solutions to potential problems. Would you have played differently than Adam? Let us know below.
If you enjoyed hearing someone from Eidos-Montreal answer user-submitted questions, I recommend heading over to our tumblr page.
There, members of the dev team, including myself, game director Jean-Francois Dugas, and more, read and respond to users. No question is too crazy, or too boring, so flood our inbox!
As always, thank you for your continued support. We all appreciate the comments, criticisms, and general interest, whether it's positive OR negative, we've received. And I'd like to personally say it's truly a pleasure to be the community manager for such...
112w ago - Eidos Montreal Community Manager Kyle Stallock has posted up some videos today of a new Deus Ex: Human Revolution PS3 trailer and walkthrough.
To quote: Multi-path, multi-solution; chances are if you've read, heard, or watched an interview with a member of the dev team these words appeared.
This isn't marketing speak, nor are we incessantly reciting this "password" to try and unlock some deep-seated mental programming placed by the illuminati (or are we?).
This type of play is as integral to the Deus Ex experience as conspiracies or transhumanism, or even wearing sunglasses at night (kidding about that last one, kind of...).
In the spirit of this foundational element we've released a new gameplay trailer highlighting three different ways to tackle one scenario: aggressive, stealth, and adaptive.
When you can finally play on August 26th, what will you choose?
If you enjoy seeing this style of video, please check out a similar one we recently released where narrative designer Mary DeMarle takes viewers through a portion of the game, highlighting the multi-path, multi-solution gameplay that is so important to the series.
115w ago - Eidos Montreal Community Manager Kyle Stallock has announced that Deus Ex: Human Revolution hits PS3 this August alongside details on their PAX plans.
To quote: Deus Ex: Human Revolution releases August 23rd in the U.S. No one is more excited to have this information out in the wild than all of us at Eidos Montreal.
Okay, so maybe that's an exaggeration. Judging by all the emails, various article comments, forum posts, Twitter responses, and Facebook comments, this is something you've wanted for a long, long time. But imagine spending four years on an absolute labor of love, and finally being able to tell people WHEN they can experience the fruit of your labors!
We're always watching the aforementioned avenues of communication, and ya know what? We like to join the conversation ourselves. So until August 23rd rolls around, we welcome you to follow us on Twitter, like us on Facebook, and partake in all the lovely discussions on our very active message board.
Additionally, every week we answer questions via...
In it you'll find more footage on combat, augmentations, in-game menus, and upgrade trees than we've ever publicly shown. If you pay attention, you might even sneak a peek at our hacking mini-game and a weapon modification that toys with the term "hand cannon."
And to those of you who think you've seen everything after watching the leaked footage (yeah, we know it exists...), to quote legendary Canadian rock group Bachman Turner Overdrive, "you ain't seen nothin' yet."
In other news, I'm pleased to announce that I and other members of the studio are presently readying content to distribute specifically to this great blog.
After spending four challenging but passionate years developing a sequel to one of the most revered videogames of all-time, everyone involved can't wait to talk. We're very, very excited, and we hope you are too. See you all soon!