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Video: The Art and Design of Diggs Nightcrawler on PlayStation 3

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59w ago - Sony's Jenny Murphy posted up a video showcasing the art and design of Diggs Nightcrawler on PlayStation 3 below today.

To quote: Hello again everyone! In this latest development diary we're taking a look at some of the art and design in Diggs Nightcrawler.

Our starting point for the game was Wonderbook itself, and it was from here that we arrived at a bookworm hero, a city made of books and cast of characters from fiction.

We also knew from day one that we wanted Wonderbook to be the key method of interaction, and so the physical nature of the book was intrinsic to the design of the game.

We wanted the experience to be intuitive, so we imagined every scene as if it were a real physical object on the book that would respond in the way the player would expect.

Early on, we have a scene where Diggs is looking for clues, but it's dark and he needs light. Overhead is a lamp on a chain which will swing if the player picks up the book and tilts it.

All scenes, including this one, were initially prototyped as foam models. Using these we could test interactions, experiment with scale and move scenery around. Given that the player is in full control of the book, we took inspiration from theatre in the round.

When it came to animating the...
 

Video: The Unfinished Swan: Art and Design Developer Diary

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90w ago - Giant Sparrow Game Designer Ben Esposito has shared a video today spotlighting the art and design as part of their The Unfinished Swan developer diary.

To quote: Like a lot of folks, I first saw the tech demo for The Unfinished Swan when it made the rounds online in 2008. The idea stuck in the back of my head but it wasn't until later when Giant Sparrow put up a job posting that I decided: I had to make that game.

I had just graduated from college without much professional experience, so I did what I do best and made a game for them. You can check it out [Register or Login to view links] if you'd like. The video cuts off because the end of the game says "Call me" and has my phone number on it.

It got the attention of the Giant Sparrow team, and I ended up flying out to Los Angeles to work on the game. I was elated and a little shocked, but I came to learn that at Giant Sparrow, the player experience always comes first - and my little game was designed to create a very specific experience.

Now, in October 2012, The Unfinished Swan is out in the wild (well, to PlayStation Plus members) and we're proud that we were able to make a truly experiential game.




 

Site News: PS3 News Quick Style Chooser Added, Seeking Logo

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143w ago - This is just a quick PSA that we have now completed work integrating the PS3 News Quick Style Chooser into our Forums, Portal and 17 Subdomains hosted here which allows you to change the colors based on your preferences while browsing the site each day.

It can be found in the bottom left corner of each page here, and we will continue adding Styles to it frequently.

If anyone wishes to take a screenshot like HeyManHRU did HERE and fill in the colors you'd like to see we will do our best to add a Style under your UserName to pick from as time permits!

Finally, we are still offering $100 US for a new Site Logo... so far we have had a lot of GREAT design ideas in the ongoing thread with the criteria outlined below:

  • The logo should look decent with a transparent background, or able to be made that way upon being selected (most are).
  • The logo design should be unique so that when seen the first thing that comes to a viewer's mind is our site, not "Sony" or "PlayStation 3" so try to avoid using pics of the PS3 itself or...

 

Sony to Announce New PS3 Chassis Design at Gamescom 2011

500°
157w ago - Although no PS3 price drop is planned for the event, today [Register or Login to view links] reports that Sony will be announcing a new PlayStation 3 chassis design at Gamescom which runs from August 17th to the 20th, 2011.

This is not to be confused with the recent PS3 model CECH-3001A/B that weighs in at 2.6kg down from 3.0kg and cuts power consumption from 230W to 200W.

While the upcoming PS3's functionality is said not to change, during a recent interview PlayStation India Country Manager Atindriya Bose stated that the new PS3 chassis design will feature a slightly different internal design.

To quote: "Any chance of a price drop on the PS3 soon?

As of now, no.

Gamescom, then?

(laughs) Well, if there was a price drop coming at Gamescom, I'd know. There is, however, a new PS3 chassis being discussed. A slightly different design, but from what I can tell, not much difference in functionality."
 

Video: Prinny 2: First Trailer Arrives with PSP Design Contest

50°
194w ago - NIS America Marketing Coordinator Ryan Phillips has shared the first Prinny 2 PSP trailer today and announced news of a panties design content for fans.

To quote: I'm here to tell you all about our brand new contest we have devised to hopefully help our favorite Demon Lord Etna to forget all about her lost panties.

In order to escape her wrath and specifically from being skinned alive, we're asking our fans to design a new pair of panties that our favorite Demon Lord herself wouldn't mind wearing!

Three lucky contestants will be chosen by a panel of us here at NIS America and will win a free copy of Prinny 2: Dawn of Operation Panties, Dood! for PSP.

On top of that, the best design will be made into actual panties and will be sent to the top three contestants and also to 50 randomly picked participants! Get creative and help out the Prinnies by making a most-excellent pair of panties for Etna, dood!

Check out all of the details here at the [Register or Login to view links]!

On top of that we have prepared the first trailer for Prinny 2 and wanted to share it with all of you!





Those who played the last Prinny adventure –...
 
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