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Video: Saints Row: Gat out of Hell Descends onto PS4, PS3 Next Week

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2w ago - Deep Silver Volition Senior Producer Jim Boone posted up a video today announcing that Saints Row: Gat out of Hell descends onto PS4 and PS3 next week.

To quote: Hi Saints fans! We're super excited that Saints Row: Gat out of Hell is about to launch next week on January 20th.

Our teams had a tremendous amount of fun putting this game together, and we can't wait for all of you to get your hands on it.

We have certainly had a crazy, exhilarating trip with the Saints Row franchise, and none of us at Volition could have ever predicted how the Saints series would progress.





I can assure you when the team was making the first Saints Row, none of us would have guessed we would eventually have a Saints game with things like Satan, musicals, armchair weapons and supernatural wings!

This is what makes it so fun to work on the Saints Row series - we have the freedom to create over-the-top content with a complete focus on fun.

Now that we are closing out the Saints Row IV story arc, we hope you will love this expansion pack as much as we enjoyed making it. We're excited to bring new content to existing fans, and to bring Saints Row IV to PS4 as well!

There are tons of...
 

Interview: Monkey Island Creator Ron Gilbert Descends Into The Cave

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111w ago - Sony Blog Manager Fred Dutton interviewed Monkey Island Creator Ron Gilbert today, who descends into The Cave with details below!

From the interview, to quote: If, like me, you grew up in the late '80s and early '90s it's likely that Ron Gilbert is responsible for many of your formative gaming experiences.

While at LucasArts he was responsible for a red-hot run of bona fide adventure game classics, including Maniac Mansion, Zak McKraken and the beloved Monkey Island series.

In January, he returns to the fray with The Cave, a delightful Sega-published 2D romp that, in true Maniac Mansion tradition, sees you picking three characters from a wildly diverse line-up of seven oddballs and descending into the titular caverns for all manner of puzzle-centric adventure.

From the brief section we've played, it's clear that Gilbert has lost none of his flair for fiendish puzzle design, barmy dialogue and madcap storytelling. It's shaping up to be a charming, challenging and wonderfully eccentric title that will both delight his core fans while being accessible enough to win plenty of new ones.

We caught up with the man himself when he was in London earlier this week to find out a little more about the project.

You've said that the concept for The...
 
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