2w ago - Today Kotaku (via Digital Foundry) shared a video demo on running PlayStation 4 / PS4 games (with latency) through XBox One's HDMI input with details below.
To quote: You Can Play PS4 Through Xbox One, But You Probably Wouldn't Want To.
What happens when you plug a PlayStation 4's HDMI cable into the back of an Xbox One? The same thing that happens to everything else.
The fine folks at DigitalFoundry plugged their PlayStation 4 into the Xbox One's HDMI input and - contrary to my fevered speculation - a singularity was not formed. Instead, they got the PS4 video in their Xbox One dashboard.
From there they could navigate PlayStation menus, fiddle about with settings, or even launch a game, though lag issues make it a less-than-ideal means of doing so.
Either way, it's lovely to see the two of them getting along so well.
To quote, roughly translated: Hello fellow for here I leave my bit for this firmware that has the potential juju. Based picker rebug author jjolano.
Selector is a QA or debug menu instead of using an addon for each menu I joined the two addon and you only have to choose. The interface is simple console like the way I do not know, reminds me of "Startpatch" of the Wii still in line console mode.
It is in English if that change is Spanish for the people. Created PSL1GHT SDK. This slim JFW tested on my DH and all ok, not tested on fat. Notice that writes to the flash homebrew, I take responsibility for its misuse.
92w ago - Sony Senior Social Media Specialist Sid Shuman has shared a Kara demonstration video trailer below courtesy of Quantic Dream from this year's GDC event.
To quote: Head-turning videogame tech demos are a dime a dozen at Game Developers' Conference, but developer Quantic Dream might have this year's crop beat.
Watch the full tech demo video for "Kara" below to see how the creators of Heavy Rain are looking to expand virtual performances in video games.
And just to be extra clear: No, "Kara" is not Quantic Dream's next game.
Director David Cage was on-hand at GDC to debut the new video to the press, and his presentation touched on the origins of "Kara" - we've selected a few choice quotes below. Check back tomorrow to hear our full interview with Cage on the Official PlayStation Blogcast. It's one interview you won't want to miss!
After Heavy Rain, we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things - things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch.
We also wanted to improve the quality of the acting. With Heavy Rain, we did what many games do - split performances,...