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Video: Hatsune Miku: Project Diva F Debuts on PS Vita this March

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25w ago - Sega of America Associate Brand Manager Aaron Webber confirmed today alongside a video trailer that Hatsune Miku: Project Diva F febuts on PS Vita this March.

To quote: Hello again, PlayStation aficionados, [Register or Login to view links] fans, and gentlemen and ladies with fine taste in music games. Aaron from SEGA here, and we're excited to confirm with you all that Hatsune Miku: Project DIVA f will be releasing for your PS Vita this March!

The game will be available on PlayStation Store, and will also feature a completely separate set of Trophies from the PS3 version (go for that double Platinum)!

We're also happy to confirm today that we will be bringing over the DLC that many have asked us about: the Snow Miku 2013 DLC, the Extra Character Modules Pack, and the Extra Songs pack will all be available at launch in March. We'll be announcing details on pricing for these, as well as the full game, here soon.





It's amazing to look back and see how far we've come over the last year. For that, we have nothing but thanks for each and every one of you who picked up the game (or plans to) and is part of that story.

From a [Register or Login to view links]
 

Oddworld: New n Tasty Story Trailer Debuts for PS4, PS3 and PS Vita

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37w ago - Just Add Water CEO Stewart Gilray posted up a new Oddworld: New n Tasty story trailer today announcing that it will debut on PS4, PS3 and PS Vita platforms.

To quote: To celebrate the impending European launch of PlayStation 4, we here at Oddworld and Just Add Water (Developments) wanted to give everyone something a little New 'n' Tasty.

So alongside the various exclusive screenshots for Oddworld: New 'n' Tasty you see here, you'll also find our very first story trailer below, showing off the exquisite environments Abe finds himself in.





Oddworld: New 'n' Tasty is a nostalgialicious remake of our first Oddworld game, Oddworld: Abe's Oddysee, built from the ground up for PlayStation platforms, with brand new next-gen technology.

Over the last 12 months since we last showed New 'n' Tasty, we've been hard at work bringing the game to life, and we're delighted to announce that we'll be releasing in spring 2014 on PlayStation 4, PlayStation 3 and PS Vita.

Thanks to all the Oddworld fans around the world for the much appreciated support, and we'll have much more to show in the coming months. Until then, keep an eye on the official Web site at [Register or Login to view links] and...
 

Video: Perfect Day PS4 TV Spot Debuts, 30 Days Til PlayStation 4

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41w ago - Sony Senior Vice President of PlayStation Brand Marketing Guy Longworth unveiled the first PS4 TV commercial spot today dubbed Perfect Day, reminding fans that the PlayStation 4 release date is only 30 days away!

To quote: Hello PlayStation Nation! The entire team has been hard at work preparing one of PlayStation's biggest launches ever - PS4.

We can certainly feel the excitement mounting as we get closer to November 15th. On behalf of the entire team, we are extremely excited to bring the most powerful gaming system right to your living room.

We listened to all of you and after six years of sweat and tears, we have designed a clear-cut, next-generation platform built for gamers by gamers.

The result is PS4, a system we are all proud of. It's a system that unapologetically provides you with an immersive gaming experience like never before, including powerful performance and graphics, integrated social capabilities, intelligent personalization, and innovative second-screen features.

With four weeks left until launch, we are revealing the second TV spot in our [Register or Login to view links] campaign: "Perfect Day." Perfect Day symbolizes the approaching launch day of the long-awaited PS4 system and you can watch the full video,...
 

Video: Sidescrolling Skate 'Em Up OlliOlli Debuts New Footage at E3

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58w ago - Roll7 Creative Director John Ribbins shared a video today from E3 2013 debuting new footage of sidescrolling skate 'em up title OlliOlli for PS Vita below.

To quote: Hello! I'm John, the game designer at Roll7. You may have seen a few snippets about OlliOlli already but as we approach [Register or Login to view links] we wanted to go into a bit more depth about the game and let you know where the idea came from.

So, I've had a skateboard since I was about five. In my teens I actually got quite good and was sponsored for a while by Route One. Even now I still like to do the odd kickflip or whatnot (although breaking an arm is much more of a worry than when I was a kid).

I've played and loved all the skateboarding games from 720 and California Games to the more recent Tony Hawk and Skate games, but for me there was always something missing in the newer titles that meant it wasn't quite the same as real skateboarding.... Skateboarding is hard.

While Hawk and Skate are awesome games, the thing that bothered me was that if you did a kickflip, you would always land it except for if you hit the floor while your trick animation was playing.

Now,...
 

The Art Of Arc The Lad - Arc The Lad III Debuts on PSN This Week

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111w ago - MonkeyPaw Games Marketing Manager Ray Almeda has announced today that Arc The Lad III debuts on PSN this week with some of the title's artwork displayed below.

To quote: It seems every gamer harbours a dream to get his game idea to come to life. The process for bringing a game concept to a console is long and littered with unending hazards.

How does it actually happen? When a designer comes up with a concept, it has to be original and exciting enough to get broad buy-in from a wide swath of staff. It also helps to have a license. And of course every game needs a compelling hook.

It's not an easy task. But once the idea gets green-lit and funded, the process leads the concept down a production line. Many team members' input and a "can't fail" divining light must lead it to fruition. The final concept is often significantly different than the creative director's original dream but usually it is the best fit for the product's viability.

Once you get a winning formula and a game sells an acceptable amount of units, the title gains momentum and takes a life of its own. A winning title can get a sequel or even a series...a designers' wet dream.

By this time, we're dealing with art. Examples are rare, but one that we've showcased is Arc the Lad....
 
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