PS3 SPU Debugger IDA PRO (Integrated Anergistic Support) is Released

100°
6d ago - Today PlayStation 3 developer Storm Shadow (aka zadow28) released an IDA Professional PS3 SPU Debugger IDA PRO (Integrated Anergistic Support) Plugin with a guide available HERE, as follows:

Download: IDA_Spu_Debug.rar

To quote: I had some spare time this weekend, and i have been reading up on my Python. So i set the goal for adding debugging support for SPU proccesor in ida, since the procs. is written in Python.

Download the package at the bottom (linked above) and overwrite the files in ida dir.

You can edit the line in gdb_arch.cfg if you dont have ida in c:\ida

to what ever you have.

You have to have Python installed correctly. See techbliss.org/threads/setting-up-ida-with-pyside-and-pyqt-it-makes-big-difference.211/ for help (there are finished packages there somewhere).

First set system environment setting: itechtics.com/customize-windows-environment-variables/

PATH
add ;cygwin\bin

Make new one called:
 

CCAPI Debugger 2.1 By MaDetho for PlayStation 3 is Released

650°
15w ago - Following up on the previous update, PlayStation 3 developer MaDetho has now released CCAPI (ControlConsole API) Debugger 2.1 followed by v2.2 and ControllConsoleAPI v2.50 with the changes outlined below.

Download: CcApi_2.00_package.rar by Enstone / CCAPIDebugger2_1.rar / CCAPIDebugger2_2.rar / ControllConsoleAPI v2.50 (CcApi_package_2.50.rar)

This application will let you debug the PS3 memory and search values/changes.

Features:

  • Connection via CCAPI (CEX) and TMAPI (DEX - Not tested).
  • Set/Get offset value (1 byte, 2 bytes, 4 bytes and text).
  • Debugging: Show current PS3 memory, starting at a specific address.
  • Auto update PS3 Memory in a specified interval time (Changes will be shown red in Hex).
  • Search for a value (Hex or Dec) in a specific range of memory. Results will be shown in a table. Refresh searched results...

 

RPCS3 PS3 Disassembler / Emulator for PC Project is Announced

700°
143w ago - Today chrisbdk announced via DemonHades that Spanish PlayStation 3 homebrew developer rpcs3 is working on a PS3 Disassembler / Emulator PC project called RPCS3 with the current source code available below.

Download: RPCS3 PS3 Disassembler / Emulator PC Project r21 / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror) / RPCS3 PS3 Disassembler / Emulator PC Project r21 (Mirror #2) / RPCS3 PS3 Disassembler / Emulator PC Project r28 / RPCS3 PS3 Disassembler / Emulator PC Project r35 / SVN

To quote, roughly translated: Well then apparently someone has the job of making a PS3 emulator for PC. An now is in the process (to not get excited) only a disassembler.

NOTE: Do not expect to launch a game or homebrew or anything, just are in test mode.

PlayStation 3 RPCS3 emulator open source to run on PCs with Windows OS. For now only a de-assembler PS3, although in recent deliveries have been able to implement ELF compiler.

List of Changes:

r35
 

SN Systems ProDG Debugger for PlayStation 3 v310.3.0 Leaked

650°
184w ago - Quite some time ago CJPC shared a video of SN Systems ProDG debugger for PlayStation 3 in action, and today version 3.10.3.0 has leaked via IRC.

Download: ProDG for PlayStation 3 v310.3.0

The file weighs in at 39.5 MB (41,482,460 bytes), and below are some details from the official site (linked above) for those interested.

The Debugger for PlayStation 3 is an evolution of the SN Systems Debugger which is in use on current generation consoles. The Debugger allows you to view source code, disassembly, memory, registers, variables, processes/threads, TTY and the call stack.

A split-pane system allows unlimited configuration of pane layout. Projects allow persistence of settings specific to each ELF. The Debugger provides comprehensive support for PPU and SPU registers, memory, instructions and opcodes.

The Debugger includes the following features:

• Full support for the processor
Debugging multi-thread PPU applications
Debugging multiple SPU threads simultaneously
Dynamic SPU code loading schemes
Auto synchronization of SPU views as threads are created

• Process...
 

Video: Kermit ODEM DBGCORE v0.4 BETA for PS2 Arrives

250°
203w ago - Recently SilverBull of AssemblerGames.com (linked above) has released his Kermit ODEM (Optical Drive EMulation) DBGCORE v0.4 BETA for PS2 alongside some videos by leonardoliveira of it in action, which appears similar to the elusive PS2 SuperBender but based on reverse-engineering of the PlayStation 2 HD Loader software.

Kermit aims to deliver PC-assisted real time debugging facilities similar to what is offered by the DTL-T10000 kit (Playstation 2 TOOL) but on a retail PS2 console.

Download: Kermit v0.4.4 BETA 1 / Embed v1.3 R1 PLUS v3

Kermit has partial DECI2 support and this feature is still being worked on. Expect more mesmerizing features to come.

All debug, disassembly, cheat-engine, memory dumping, PC communication features are achieved by the install of the resident kernel module called DBGCore which hooks/patches into the existing PS2 OS kernel. Kermit communicates with the PC through either full duplex EE-SIO (Mr.Brown's EE-SIO cable) or through iLINK (IEE 1394).

With IEE 1394...
 







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