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Soywiz has built a PSP emulator for the PC using a debugger with D programming language and DFL library.

At the moment all it can do is perform some instructions and some BIOS calls, but in the future it may develop into much more.

Download: PoC PSP Emulator for PC

To quote: This is a proof of concept I made of a PSP Emulator with a debugger using D programming language (Walter Bright) and DFL library (Chris Miller).

This emulator is based in another great opensource emulator psplayer (Noxa) and the laudable work of ps2dev community. Demos included are part of the pspsdk.

Changelog:

(2008/03/01) Partial (and buggy) lighting support. Some cleanups. Starting gui for breakpoints and gpu (not working yet). Corrected callstack. Some fixes; more homebrew demos supported. Temporally skinning broken. Temporally shaders disabled. Updated binarie... More »  
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Toshiba today announced the start of sample shipping of the SpursEngine SE1000, a high-performance stream processor integrating four Synergistic Processing Element (SPE) cores derived from the "Cell Broadband Engine" (Cell/B.E.).

The SpursEngine is a co-processor that integrates a hardware codec for Full HD encoding and decoding of MPEG-2 and H.264 streams. Toshiba say its "dedicated to bringing the advanced capabilities of the Cell/B.E. to consumer electronics, particularly video processing in digital consumer products. We are sure that SpursEngine will accelerate the market for full-HD applications."

Press Release:

Toshiba Corporation today announced the start of sample shipping of the SpursEngine™ SE1000 (SpursEngine), a high-performance stream processor integrating four Synergistic Processing Element (SPE) cores derived from the "Cell Broadband Engine™" (Cell/B.E.™). Sample shipping started from today, and Toshiba expects sales of 6 mil... More »  
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As a follow-up to last week's post, this week we deliver more information on the SN Systems suite of products, specifically the Target Manager and ProDG Debugger for PS3.

As most recall, for ages SN Systems tools have required license files, usually based off a PC's MAC address and only available to licensed developers. We managed to 'acquire' a few for our PS3 Devs, but in addition to those each EXE had to be modified... but it was not a problem for one of our talented DEVs!

In the video below (clear version HERE), it demonstrates adding the SN license file, and showing that it is valid.



After that the Target Manager (which facilitates PC/PS3 communications) is started up, the old TEST removed,... More »  
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