165w ago - Today Dead Nation Composer and Sound Designer Ari Pulkkinen has shared a Sound of the Dead: Audio Design Dead Nation interview and sample track with fans.
To quote: It's been a big month for Dead Nation! We've confirmed that online co-op play will be included from day one and also shown off three special zombies - the Mouth, Jumper, and Bombie – in our new "Know Your Enemies" video and there's still more to come in October.
But one thing we haven't yet discussed is audio. With Dead Nation, it's vital that we create a skin-crawling atmosphere; more importantly, the music needs to adapt to the intensity of the on-screen carnage.
I thought it would be fun to address some common questions related to Dead Nation's audio design, everything from the zombie groans to dynamic music to soundtrack inspirations. I hope you enjoy it, and be sure to listen to the sample track here.
How did you start working with Housemarque?
The first game that I worked on with Housemarque was Super Stardust HD, the original soundtrack and sound design. I was in-house audio director in Frozenbyte Inc. back then and working outsourced. SSHD was a awesome...