56w ago - Sony Contributing Editor Julien Bourey has shared details today from David Cage, who talks about Quantic's supernatural epic Beyond: Two Souls below!
To quote: There are few forthcoming PlayStation 3 titles that are quite so keenly anticipated as Beyond: Two Souls, the latest project from Quantic Dream - the idiosyncratic French developer behind acclaimed 2010 adventure Heavy Rain.
Following the story of young Jodie Holmes (played by Hollywood starlet Ellen Page) and her mysterious supernatural companion, Aiden, it lit up E3 earlier this year with its stunning reveal trailer.
We've not heard too much since, so we caught up with Quantic's founder, David Cage, at Paris Games Week for a quick progress update.
We've not heard too much about Beyond since its E3 reveal back in June. Is development going well?
David Cage: Development is going very well. Indeed, it's nice to go to all these shows but we also have to make the game! We're advancing - we're now a few weeks off the alpha version. It's always a very critical moment in the development of a game since it's the first time all the game data is assembled in a complete version.
This first version is often not very playable, but it's the first time you can see the "complete"...
68w ago - Sony Blog Manager Fred Dutton has shared a video interview today with David Cage from Gamescom 2012 who discusses Beyond: Two Souls below.
To quote: Beyond: Two Souls, Quantic Dream's rabidly anticipated follow-up to Heavy Rain, ceded the limelight at Sony's gamescom press conference last week to various other freshly-announced titles, as the French studio got on with the hard graft of development.
However, studio boss David Cage was on hand to offer us a quick progress update.
Check out our interview below for more on Beyond's refined approach to storytelling, Cage's verdict on working with top Hollywood talent for the first time and how Quantic's ground-breaking graphics tech has evolved since Heavy Rain.
214w ago - During an interview with G4TV (linked above), Quantic Dream co-CEO and writer/director David Cage reveals some details of the an upcoming Heavy Rain PS3 demo, his concerns, and why a demo will be important for gamers to try to gain a better understanding of Heavy Rain's concept.
To quote: "G4: Have you considered releasing a short demo via PSN of a scene such as the Norman Jayden junkyard fight, to convey what the game is to gamers who don't follow enthusiast media?
DC: Definitely. We are currently working on a demo, which is a real challenge. Finding one scene that can convey what we are trying to achieve with Heavy Rain is something really difficult. If we show an action scene, some players will think that this is what Heavy Rain is all about, and it is the same thing if we show an exploration scene.
The problem is that each scene of the game offers contextual game play, which is something very difficult to explain and convey in a single demo. Demos are often a double-edge thing: if you don't release one, players may think that you have something to hide. We also know many good games that ended up not being massive hits because the demo could not convey the quality of the game behind it.
Because Heavy Rain is a new concept and since many gamers will...