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Beyond: Two Souls - David Cage Talks Quantic's Supernatural Epic

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110w ago - Sony Contributing Editor Julien Bourey has shared details today from David Cage, who talks about Quantic's supernatural epic Beyond: Two Souls below!

To quote: There are few forthcoming PlayStation 3 titles that are quite so keenly anticipated as Beyond: Two Souls, the latest project from Quantic Dream - the idiosyncratic French developer behind acclaimed 2010 adventure Heavy Rain.

Following the story of young Jodie Holmes (played by Hollywood starlet Ellen Page) and her mysterious supernatural companion, Aiden, it lit up E3 earlier this year with its stunning reveal trailer.

We've not heard too much since, so we caught up with Quantic's founder, David Cage, at Paris Games Week for a quick progress update.

We've not heard too much about Beyond since its E3 reveal back in June. Is development going well?

David Cage: Development is going very well. Indeed, it's nice to go to all these shows but we also have to make the game! We're advancing - we're now a few weeks off the alpha version. It's always a very critical moment in the development of a game since it's the first time all the game data is assembled in a complete version.

This first version is often not very playable, but it's the first time you can see the "complete"...
 

Video Interview: David Cage Talks Beyond: Two Souls at Gamescom

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122w ago - Sony Blog Manager Fred Dutton has shared a video interview today with David Cage from Gamescom 2012 who discusses Beyond: Two Souls below.

To quote: Beyond: Two Souls, [Register or Login to view links]'s rabidly anticipated follow-up to Heavy Rain, ceded the limelight at Sony's gamescom press conference last week to various other freshly-announced titles, as the French studio got on with the hard graft of development.

However, studio boss David Cage was on hand to offer us a quick progress update.

Check out our interview below for more on Beyond's refined approach to storytelling, Cage's verdict on working with top Hollywood talent for the first time and how Quantic's ground-breaking graphics tech has evolved since Heavy Rain.

Here are the videos, as follows:







 

Video: Ellen Page and David Cage Dive Into the World of Beyond

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127w ago - Sony Senior Social Media Manager Jeff Rubenstein has shared a video today showcasing Ellen Page and David Cage's journey into the World of Beyond below.

To quote: PlayStation always strives to deliver engaging performances for its titles by utilizing incredible talent. Who can forget Nolan North's performance as UNCHARTED's Nathan Drake?

BEYOND: Two Souls pushes immersion to the next level by pairing top Hollywood talent with the latest in full performance capture technology.

At last week's San Diego Comic-Con, I sat down with Academy Award nominee [Register or Login to view links], who's playing the lead role of Jodie Holmes, and Quantic Dream writer/director David Cage.

How did the star of films like Juno and Inception come to work with [Register or Login to view links] in BEYOND: Two Souls? And what does this level of talent mean for the game? Let them tell you:





To see more from BEYOND: Two Souls, and meet some of the game's other talent (including Kadeem Hardison), catch highlights from the Comic-Con panel here.
 

David Cage Confirms Upcoming Heavy Rain PS3 Demo

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268w ago - During an interview with G4TV (linked above), Quantic Dream co-CEO and writer/director David Cage reveals some details of the an upcoming Heavy Rain PS3 demo, his concerns, and why a demo will be important for gamers to try to gain a better understanding of Heavy Rain's concept.

To quote: "G4: Have you considered releasing a short demo via PSN of a scene such as the Norman Jayden junkyard fight, to convey what the game is to gamers who don't follow enthusiast media?

DC: Definitely. We are currently working on a demo, which is a real challenge. Finding one scene that can convey what we are trying to achieve with Heavy Rain is something really difficult. If we show an action scene, some players will think that this is what Heavy Rain is all about, and it is the same thing if we show an exploration scene.

The problem is that each scene of the game offers contextual game play, which is something very difficult to explain and convey in a single demo. Demos are often a double-edge thing: if you don't release one, players may think that you have something to hide. We also know many good games that ended up not being massive hits because the demo could not convey the quality of the game behind it.

Because Heavy Rain is a new concept and since many gamers will...
 
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