65w ago - PlayStation Digital Platforms Community Manager Cade Peterson has shared a PS3 developer Q&A interview spotlighting the Battle for Black Powder Cove 2.0 in PlayStation Home today.
To quote: Last week, PlayStation Home got an update to the action-packed free-to-play multiplayer game, Cutthroats: Battle for Black Powder Cove.
With this news, we jumped on the phone to chat with Michael Mumbauer, Director of the Visual Arts Service Group (VASG), a madly creative department within Sony Computer Entertainment America. VASG has been helping make Home content nearly since Home went Open Beta and has made some of the platform's most entertaining items and spaces, including the Home Mansion.
Although VASG creates art and code for other development teams, like several of the World Wide Studios, this is their first full game.
Michael was kind enough to let me ask some questions that will shed a little insight on the decisions that went into this 2.0 update.
PlayStation.Blog: VASG has created content for Home for years, but when Home transitioned to a game platform in itself, it was the next logical step for them to step their game up and make one. What was the original concept behind Cutthroats,...