6w ago - Curve Studios PR and Marketing Manager Rob Clarke announced today that Proteus is officially out today on both PS3 and PlayStation Vita platforms.
To quote: Hi, Rob from Curve Studios here! We're proud to announce that Proteus launches today for PS3 and PS Vita on PlayStation Store. Proteus has cross buy functionality, and will be available for $13.99.
Proteus was designed by Ed Key and David Kanaga, and was released in 2011 on PC. It's a game all about exploring a dreamlike, island world. Proteus' music and sounds change depending on where you move, creating a different journey each time you play.
We've been working on Proteus all summer, and after launching three other PlayStation games this year at Curve, you might not be surprised to learn our version of Proteus has a few additional features that are exclusive to the PlayStation versions of the game.
On the Vita version, Proteus can generate an island based on your geographical location, and on the PS3 version, you can generate islands based on the current date.
Islands generated in this fashion will be the same for anyone in the same location or on the same day, and will also be more "wild" than regular islands in the game, featuring various twists on the original's islands, as well as shifting, surreal...
8w ago - Curve Studios PR and Marketing Manager Rob Clarke confirmed today that Velocity Ultra is coming to PS3 this year with details below.
To quote: FuturLab and Curve Digital are delighted to announce that they're working to bring the critically acclaimed PlayStation Vita title, Velocity Ultra, to PS3 later this year.
Brought to you by Curve's in-house development team, the PS3 version will run at full HD resolutions and retain all the features beloved by fans of the PS Vita version.
Velocity Ultra is a mix of a vertical shooter and puzzle mechanics that fuses elements of traditional spaceship shooters with a clever teleportation mechanic. It's all about speed, quick reflexes, and fast decisions, set to a pumping electronic soundtrack.
The PS3 version of Velocity Ultra will share its Trophies and leaderboards with the PS Vita version, so fans will be able to pick it up in glossy HD and start chasing new highscores right away.
20w ago - Curve Studios Lead Designer Sam Robinson announced that Stealth Inc is sneaking onto PS3 and PS Vita platforms today.
To quote: To start off PlayStation Store PLAY, Stealth Inc: A Clone in the Dark is sneaking onto PS3 and PS Vita today. Well, we say "sneaking," but we're shouting about this from the rooftops. What's the opposite of sneaking? Unsneaking?
Whatever it is we're doing, we're proud to finally be releasing our game after many months of work, to bring you the best version of Stealth Inc: A Clone in the Dark ever to grace the gaming world.
Stealth Inc is a game that was developed around a simple idea: Why do Stealth games have to be so slow? We love Stealth games in the office. For us, the best parts are the evasion, the thrill of outsmarting your enemies and the satisfaction of working out the ideal path.
We wanted to make a game that focused on these parts, and skipped the bits where you're waiting around for a guard to move out the way, or running back to a hiding place because you've been discovered.
You know what happens when you're discovered in Stealth Inc? You explode. We aren't kidding about that. Except we are kind of kidding around a little bit.
The story is told through writing that appears on the walls, and if you're...
163w ago - Curve Studios PR Manager Ed Fear has shared a video today introducing Explodemon for PS3 on PlayStation Network.
To quote: My name is Ed Fear and I'm the PR Manager at Curve Studios, an independent developer based in London.
I'd like to take a moment of your time to introduce you to Explodemon, an awesome action-platformer coming to the PlayStation Network this Winter 2010.
Let me set the scene: the nefarious Vortex have mounted a surprise invasion on the planet Nibia, destroying its entire Guardian defence force in the process. Only one hope remains: the malfunctioning prototype Guardian Explodemon, locked in stasis after a, shall we say, 'devastating' activation experiment.
I think the best way of telling you about Explodemon is with a suitably bombastic trailer, so take a look at this:
As his name suggests, Explodemon's problem is that he's 'prone' to exploding. It turns out that, surprisingly, Explodemon's explosivity (so totally a word) will come in useful for fighting back the Vortex onslaught, navigating around the environment, and solving tricky physics-based puzzles.
Featuring 12 huge levels of pulse-pounding platforming, a deep...