45w ago - Crytek Producer Mike Read has announced today that the Crysis 3 PS3 Beta kicks off this January 29th on PSN.
To quote: Hey PlayStation Nation! We're a few weeks away from the release of Crysis 3, the premier sandbox shooter of 2013. In order to give those fans that can't wait any longer a preview of what's to come, we're launching a worldwide cross-console beta.
The Crysis 3 beta will be available for download on PlayStation Network on Tuesday, January 29th and lasting until February 12th. Get ready to suit up!
The beta is designed to give you a taste of the full Crysis 3 multiplayer experience, and help the development team collect your feedback. Read on for answers to some common questions regarding the Crysis 3 Beta, and for more information visit www.crysis.com.
What modes will be playable in the beta?
Hunter Mode: This multiplayer game mode is all about survival of the fittest. There are two teams, initially comprised of two permanently cloaked "Hunters", and up to 14 CELL troopers awaiting extraction.
Each trooper slain respawns on the Hunter team to prey on their former allies, building to a frenetic climax. If any of the troopers survive the round, the hunters lose. Whichever way you play,...
142w ago - Sony's Social Media Manager Jeff Rubenstein has shared a Crysis 2 PlayStation 3 interview today with Crytek alongside news of a new PS3 multiplayer demo's arrival.
To quote: Console gamers didn't get the chance to experience the first Crysis, a shooter known for making PC gamers feel self-conscious about the power of their graphics cards. PlayStation 3 owners won't be left out of the follow-up, as Crysis 2 arrives on PS3 next week.
Recently I spoke with Executive Producer Nathan Camarillo about those trademark Crytek visuals, and about the new multiplayer demo, which just hit PSN last night.
PlayStation Blog: We know Crytek can produce on the PC. How do you utilize the PS3 to live up to the high PC standard?
Nathan Camarillo: It's the core of CryEngine 3 that's able to scale appropriately and we can adjust per platform exactly what we wanna get out of it. We want the exact same gameplay experience, the same fun, the same intensity, all the same visual information that you need to understand and play the game appropriately. It's just a lot of under the hood magic.
216w ago - Today Crytek released their new CryENGINE 3 all-in-one multiplatform development solution, now available for licensees along with a video of it in action below!
Press Release: Frankfurt a. M. (Germany), October 14th 2009 - Crytek GmbH ("Crytek") is excited to announce that their latest all-in-one development solution CryENGINE 3 is now available for all developers.
CryENGINE 3 is the first game development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms.
It provides the complete game engine to create AAA quality next generation games, and includes the redesigned CryENGINE 3 Sandbox™ level editor, a production-proven, 3rd generation "What you see is what you play" (WYSIWYP) - tool designed by and for professional developers.
CryENGINE 3 also introduces CryENGINE 3 Live Create™. It allows developers to work with a single editor, but see and play the results in real-time on PC, PS3 and Xbox360, hooked up to a single dev PC.
The engine takes care of the conversion and optimization of assets in real-time; enables instant, cross-platform changes to any part of game creation and as a result materially increases the speed, quality and significantly reduces...
271w ago - The next generation of consoles will be the "catalyst for a renaissance" in gaming graphics.
During yesterday's GC Asia keynote speech on the future of gaming graphics, the president and CEO of Crytek, Cevat Yerli emphasised several times how important the next generation of consoles (i.e. PS4 and Xbox 360 II: Electric Boogaloo) will be to a renaissance in gaming graphics that he predicts will arrive in 2011-2012.
Not only will the company link its technology development with the console cycles, but it sees the PlayStation 4 as the most important machine of the coming generation, with Yerli stating that "frankly, we are linking ourself to what the PS4 will take up as [its hardware] position; that is the console makeup that will drive all our research, so we cannot wait to know what the [machine] will be about. That's probably the most important missing information we have right now in our company."
So, what's this graphics renaissance he's talking about? Yerli believes that - given that the Xbox 360 and PS3 will be around for a few more years - it will be today's technological framework that drives graphics for the next three years, but come 2011-2012 - and new consoles - there will be a huge shift. Sure, processing power and hardware sophistication will increase as they always...
272w ago - Crytek is officially hiring for the PlayStation 3, prompting more speculation (from us) that its hi-tech PC shooter Crysis is heading to console in some form.
A job ad that's appeard on the Germans dev's Web site is advertising for a PS3 console programmer to develop "Next-Generation GameFramework based on CryEngine 2.0".
The applicant must have fives-plus or more years C++ experience and have shipped "at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously." What if I've actually made two PS3 games then, is that not good enough to be a PS3 programmer?
The position doesn't come as too much of a surprise as Crytek's already gone on the record saying all of its future titles will be multiplatform from now on.
With that considered, this is probably a move to make CryEngine 2 work on consoles - but we'd still like to see Crysis on PS3, if only so we can run it.
The full job specs follow if you fancy your chances.
• Shipped at least 1 title for Nintendo GameCube, PS2 or XBOX or simultaneously
• 5 or more years C++ object oriented experience
• Strong 3D math and graphics background
• Ability and desire to innovate, contribute and polish all aspects of a game
• Experience with next...