14w ago - Sony PlayStation Community Manager shared details today on the photography in Tearaway on PS Vita inviting fans to let your creativity loose.
To quote: Tearaway is about going on an adventure. It's a very personal journey between two people: you, and your new messenger friend.
If you're going on an adventure, you're likely going to see lots of amazing things, and you'll probably want to tell people about them. That's why we gave Iota and Atoi their own cameras!
As soon as we put the camera into Tearaway, the whole studio started documenting and sharing their journeys through the vibrant, papery landscapes, and in addition to providing us with mementos, it was clear that it could be a great avenue for creativity, too. If you know anything about us, you'll know that's something we can't help but include in our games.
You'll be awarded the camera early in your adventure. It comes with a kit lens, with a nice depth of field, and you can get snapping straight away. To unlock new lenses and special filters, you'll need to collect confetti; little colourful bits of paper you'll see throughout the world. You can spend this confetti on numerous things, including camera items.
There are five additional lenses to collect, each brings something different...
273w ago - In a job posting at the Official Kojima productions Web site, Hideo Kojima reportedly stated that "the creativity of video games is now on the verge of crisis. Massive advertising campaigns are executed for games before their entertainment values are put into consideration all too often, resulting in sell-off tactics happening without hesitation."
To quote: Metal Gear Solid 4 creator Hideo Kojima, who promoted the game with a rock star launch party here in the United States, has today criticized the game industry for over hyping video games and hurting sales.
The complaint arrived via a job posting at the Kojima Productions web site, were Kojima lamented that "the creativity of video games is now on the verge of crisis. Massive advertising campaigns are executed for games before their entertainment values are put into consideration all too often, resulting in sell-off tactics happening without hesitation."