169w ago - Today Krome Studios Creative Director Steve Stamatiadis has detailed some Blade Kitten PS3 updates, including his inspirations for the game.
To quote: Blade Kitten is a fantastic new side-scrolling action game for the PS3. No, seriously, it IS awesome.
I know because it's a story I've wanted to tell in game form for a great many years. So come with me and I'll give you a little behind the scenes insight as to where this game comes from.
First up, Blade Kitten is the adventures of bounty hunter Kit Ballard, a pink haired catgirl (or Felion as they're known in the universe).
She travels around with her sidekick, Skiffy a feisty alien critter that is her companion and protector, and also her floating A.I. sword known as the Darque Blade. Her current bounty leads her to a synthetic planetoid on the outskirts of civilized space. There she's ambushed by a rival and thus begin Kit's adventures in the game.
Blade Kitten was born out of the need to bring together years of unused and unfinished ideas into a cool, fun universe that I could channel my creative energy into. These ideas feature all the geeky cool stuff that I loved like anime visuals, giant robots, big swords, aliens, cool fun science fiction and a serving of fun.
245w ago - Each of LittleBigPlanet's 725,000 user-generated levels is unique, according to Sony Community Team Leader MusterBuster.
Many are inspired by films, TV shows and games titles, including levels "LittleBigPlanet Takeshi's Castle", "LBP Jurassic Park" and "LBP-MotorStorm", while others use in-game tools to show-off impressive engineering such as the "LittleBigCalculator", circus-themed "Uncle Fritz's Funhouse Frenzy" or LittleBigPlanet community favorite "Huge Pinball Machine".
Press Release: Half-a-million homemade levels offer a taste of creative gaming
LittleBigPlanet flourishes with a community of nearly two million users
London, 01st April 2009: The critically-acclaimed LittleBigPlanet™ for PLAYSTATION¬®3 (PS3™) has marked the coming of age of gaming as it moves into a new realm defined by creativity and community. This best-selling title from Sony Computer Entertainment Europe (SCEE) allows players to build their own levels and share them via PlayStation¬®Network.
Nearly two million players worldwide have joined the LittleBigPlanet community since its launch in November 2008, where they, rather than developers, drive the experience by creating game content to share with others.
254w ago - Social Media Senior Specialist Chris Morell has a chance to chat with Flower's Creative Director Jenova Chen recently as follows:
On Friday, I sat down with Flower creative director Jenova Chen of thatgamecompany to talk about his studio's upcoming game for PS3 available on PSN February 12.
As you'll see, Jenova's quite a talented and intelligent guy – a film student and first-generation graduate of USC's video-game design program, you can tell just how passionate he is about games and the emotions they bring out.
Jenova provides some great insight into the basics of Flower, the concept of game genres (and if Flower is creating a new relaxing style of gaming) and the inspiration behind the game's extraordinary beauty. Plus, he drops a few hints about custom soundtracks, a secret ending and more. Take a look...
256w ago - The well respected Peter Molyneux has declared much love for Sony's LittleBigPlanet.
He declared the game had outstanding creative vision, and is one of the defining titles on the PS3 console nominating it as most creative innovation of 2008.
To quote: Peter Molyneux, head of Microsoft's Lionhead studio, has nominated Sony's LittleBigPlanet as the most important creative innovation of 2008, in C&binet's review of the creative economy in 2008.
C&binet - the Creative and Business International Network - is a forum for business and creative leaders to come together, and includes Microsoft's J Allard, Channel 4's Andy Duncan and Spencer Hyman of Last.fm among its ambassadors.
"LittleBigPlanet has outstanding creative vision. It's from a British start-up studio and is one of the defining titles on Japan's Sony PS3," said Molyneux.
260w ago - Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced that it has established a new incentive compensation program for the Rockstar Games label that is primarily based on a profit sharing arrangement, and at the same time has entered into new long-term employment agreements with members of the creative team of its wholly-owned Rockstar Games publishing label.
The new employment agreements have an initial term ending on January 31, 2012.
Press Release: New York, NY - December 17, 2008 - Among the Rockstar Games team members entering into new long-term employment agreements are Sam Houser, Dan Houser and Leslie Benzies, as well as several other key members of the creative team behind the renowned Grand Theft Auto series. This team has been instrumental in the development and success of Take-Two's extensive portfolio of multi-million unit internally owned franchises.
In addition, Take-Two has agreed to fund the future development of certain new intellectual property to be owned by a newly formed company controlled by key Rockstar Games team members and published exclusively by Take-Two.
Strauss Zelnick, Chairman of Take-Two, commented, "We're delighted with the extension and expansion of Take-Two's relationship with the Rockstar team. The talent and creativity at Rockstar...