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Counterspy: Interview with Creative Director David Nottingham

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7w ago - Sony Blog Manager Fred Dutton shared an interview with Creative Director David Nottingham today on Counterspy for PS4, PS3 and PS Vita platforms below.

To quote: In just a few weeks' time, on August 20th, you'll be able to play [Register or Login to view links] on PS4, PS3 and PS Vita. In case you're not up to speed, it's a larger-than-life spy caper from Dynamighty, a talented new studio with serious pedigree - its ranks include Lucasarts and Pixar alumni.

Counterspy's blend of stylish 2D side scrolling action and full 3D exploration makes for one of the most entertaining digital titles you'll download all year. Not only that it's also one the most stylish and visually interesting games on this year's slate.

We sat down with Creative Director David Nottingham to find out how his small team have combined the game's rich cocktail of influences into such an irresistibly idiosyncratic experience. Read on as David takes us through Dynamighty's sources of inspiration, one-by-one...

1. The digital revolution

Make no mistake, Counterspy is slick, polished and exciting, but it also feels personal and charismatic. That's a delicate balancing act born out of Dynamighty's experience...
 

Krome Studios Creative Director Details Blade Kitten PS3 Updates

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211w ago - Today Krome Studios Creative Director Steve Stamatiadis has detailed some Blade Kitten PS3 updates, including his inspirations for the game.

To quote: Blade Kitten is a fantastic new side-scrolling action game for the PS3. No, seriously, it IS awesome.

I know because it's a story I've wanted to tell in game form for a great many years. So come with me and I'll give you a little behind the scenes insight as to where this game comes from.

First up, Blade Kitten is the adventures of bounty hunter Kit Ballard, a pink haired catgirl (or Felion as they're known in the universe).

She travels around with her sidekick, Skiffy a feisty alien critter that is her companion and protector, and also her floating A.I. sword known as the Darque Blade. Her current bounty leads her to a synthetic planetoid on the outskirts of civilized space. There she's ambushed by a rival and thus begin Kit's adventures in the game.

Blade Kitten was born out of the need to bring together years of unused and unfinished ideas into a cool, fun universe that I could channel my creative energy into. These ideas feature all the geeky cool stuff that I loved like anime visuals, giant robots, big swords, aliens, cool fun science fiction and a serving of fun.

This happened...
 

Interview: Flower - A Chat with Creative Director Jenova Chen

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296w ago - Social Media Senior Specialist Chris Morell has a chance to chat with Flower's Creative Director Jenova Chen recently as follows:

On Friday, I sat down with Flower creative director Jenova Chen of [Register or Login to view links] to talk about his studio's upcoming game for PS3 available on PSN February 12.

As you'll see, Jenova's quite a talented and intelligent guy – a film student and first-generation graduate of USC's video-game design program, you can tell just how passionate he is about games and the emotions they bring out.

Jenova provides some great insight into the basics of Flower, the concept of game genres (and if Flower is creating a new relaxing style of gaming) and the inspiration behind the game's extraordinary beauty. Plus, he drops a few hints about custom soundtracks, a secret ending and more. Take a look...




 
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