28w ago - Following up on their previous announcement, today wololo has revealed that Total_Noob's CEF TN-B (port by Teck4 and Frostegater) is now available which makes use of the PS Vita Gravity Crash exploit for Firmware 1.81.
From his blog: Despite conspiracy theorists who would love to see us not deliver, here’s, as promised, Teck4′s port of Total_Noob’s eCFW to a new game exploit for the game Gravity Crash Portable.
As “expected”, the game Gravity Crash Portable was removed from all Sony PSN locales yesterday, following our announce 3 days ago of a vulnerability being discovered in that game, that would allow a malicious attacker to run Super Mario Bros on your Vita.
Hopefully, people who missed the Monster Hunter AND Urbanix AND Mad blocker alpha exploits had enough luck this time to catch this 4th game in time before it got pulled.
Teck4 ported TN’s CEF to the Gravity Crash game in JP, while Frostegater adapted this work to the EU and US versions....
29w ago - Following up on the previous release and confirming the rumor, today wololo has officially named the next exploitable game that Teck4 is porting TN's eCFW to is indeed Gravity Crash Portable.
Below are the details from his blog, to quote: If you missed both the Ubanix and the Mad blocker alpha exploits, today might be your lucky day. Japanese Developer Teck4 has ported TN’s eCFW to a new game exploit. The game is, as I type this, still available on most stores.
A few weeks ago, developer frostegater announced he was working on a new game exploit in order to bring Total_Noob’s eCFW to even more Vita owner. Sadly, he discovered while working on international versions of the game, that porting his exploits to all locales would not be as easy as expected. Luckily for us, Teck4 also had his own exploit in the work, and was nice enough to share it with the world. Frostegater eventually contributed to this exploit as well, by porting it to the US and EU versions of the game.
64w ago - Following up on my previous post, below is a video demonstration for those interested dubbed PS Vita Crash CMA Debug Time via Xcode Execution.
I just released a fast small video to show the crash and freeze of the PlayStation Vita system using Xcode Execution. I also explain how to check every information coming from the CMA to PS Vita (debugger).
Below is a pastebin with tutorial and the video that show you something interesting.. As I promise and I do what I said
The tutorial to Debug CMA PS Vita Under MacOS and Xcode: http://pastebin.com/40FrAJXg
CMA Debugging PS Vita Under Xcode Execution Tutorial
You need a Dev account Apple to have Xcode that you can use your MacOSX under a Development Environment
1- Launch Xcode (Spotlight -> Xcode)
2- Create a Empty Project (MacOSX)
3- Enter whatever name on the Product Name (For Example PSV)
4- A new window appear, change command-line builds use Debug than release
5- Click on BreakPoints
6- On the top menu of the Xcode, choose Product and make a new scheme and name your new scheme psv for example, press ok
7- A new windows...
87w ago - Criterion Games Producer Dan McDonald has announced that Burnout Crash is exploding on PS3 via PlayStation Network today!
To quote: Burnout CRASH! is a spin-off from our much-loved Burnout series, but this time focusing solely on the Crash Mode gameplay which you may remember from previous Burnout games.
A lot of games take themselves too seriously, sometimes all you really need is to just kick back, relax, and blow stuff up. With that in mind, we designed Burnout CRASH! with a tongue-in-cheek style, harking back to the arcades we all used to hang around in.
Our inspirations were manic pinball gameplay, over-the-top game show-style presentation, all tied up with our favorite music tracks from yesterday.
But I hear you ask, "I loved the original Crash modes, will I like this?" But of course! We have kept the spirit of the original Crash mode alive, with its simple gameplay of drive into a junction and smash as much traffic as you can - layered with deeper puzzle elements to work out the highest scoring strategies. The perfect game to sit on the sofa passing the controller back and forth with your friends, showing action that is as fun to watch as it is to play.
Looking back at previous versions of Crash mode, the single biggest request from our fans was to keep...
131w ago - Pelfast President John Bates has announced that Comet Crash DLC swarms PSN today alongside a video trailer and new PS3 Trophies.
To quote: It is our pleasure to announce Comet Crash: Bionic Swarm will launch today on the PlayStation Store for $4.99. Additionally, a free patch update to Comet Crash is available.
The Bionic Swarm campaign continues where Comet Crash left off. Enemy forces have resurrected with improved defenses and advanced technology. To defeat them you will battle your way through 16 action packed levels that span across two new environments.
In Bionic Swarm you will expand the abilities of Basic Ops units and unlock advanced weapons with the Research tower. Scouts and Tanks are morphed into hideous and powerful swarm creatures.
Drones are upgraded into vicious Kamikazes that hurl themselves into enemy air units. One of the most exciting additions in Bionic Swarm and the highlight of today's new video footage - Missiles - obliterate clusters of enemy buildings and units with one strike.
Missile Defense systems also help to protect territories of your choice....