Bound by Flame PS4: Crafting Items to Survive on PlayStation 4

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6w ago - Spiders Studio Project Manager Walid Miled revealed some PS4 tips today on crafting items to survive in Bound by Flame on the PlayStation 4 video gaming console.

To quote: In Bound by Flame - a gothic RPG for PS4 - the crafting system has an instrumental role. You'll need it to advance in your journey, as it provides useful upgrades to your character, while also having a strong aesthetic aspect.

Throughout your quest, you'll loot various materials and components hidden in chests, or from the corpses of your dead enemies. These are the basic components to craft weapons, armor, traps, ammunition, or potions that you'll need to progress. Don't underestimate the usefulness of crafting in Bound by Flame; some of the best pieces of equipment are crafted!

The visual customization of your hero is also very deep. Some pieces of armor have up to three slots that can be upgraded, with a direct impact on your character's appearance. Crafting will transform your hero into a killing machine, and will make you look like a badass in the process.

Crafting Components

In Bound by Flame, the opportunities to gather materials for crafting are many. Killing monsters, looting chests and coffins, or completing quests are all good means to collect various components.
 

SOMA Update, New Trailer: Crafting Survival Horror on PS4

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6w ago - Frictional Games Creative Director Thomas Grip is here with a SOMA update including a new trailer spotlighting the crafting of survival horror on PS4 below.

To quote: Time for a little update on how SOMA is doing. (A brief summary for those who don't already know: SOMA is a sci-fi horror game from the creators of Amnesia: The Dark Descent that will tackle unsettling questions about consciousness. It will be released on PS4 in 2015.)

Before I get started, I should say a few words about the new teaser trailer, "Theta". This video showcases a few in-game scenes along with fresh voice work. Our hope is to give you a taste of the feel and atmosphere that SOMA will have. It also contains a few clues on what the game's story will be about.

SOMA's current status

We are currently about a week away from the alpha of the game. This is a build in which a bit more than half of the full game is playable. It's currently clocking in at around 5 hours, meaning the final game will end up at 8 hours or so.





A game like SOMA is a bit different to have in alpha than most other games. Normally, a game relies on a core mechanic that creates the basic engagement....
 

Video: Diggs Nightcrawler: Crafting a Film Noir Mystery in Wonderbook

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52w ago - Sony Senior Producer Nathan Baseley shared a video today showcasing the crafting of a Film Noir Mystery in Wonderbook for Diggs Nightcrawler.

To quote: Wonderbook: Diggs Nightcrawler hits shelves this Holiday!

The team at Moonbot Studios are a highly creative team and master story tellers. Little Bo Peep, the Itsy Bitsy Spider and Three Little Pigs together in a film noir mystery?

Definitely not your run of the mill game. We're pleased to lift the curtain on the development of Diggs Nightcrawler in this first video diary.

With the book as the starting point, the world, the characters, the story and the interactions were born (or as Humpty would say, "hatched").

Diggs is a detective bookworm who knows he's inside a book, whose world is made from books, and who travels throughout the course of the game to different sections of the library, meeting unique characters along the way.

Of course, being Wonderbook, this is no ordinary hardcover. It is your controller as you tilt, rotate and turn the pages to help Diggs get the bottom of Humpty's downfall.





We hope you enjoy the diary - we'll have more in the coming weeks. And...
 

Video: New PSN RPG Rainbow Moon's Weapon Crafting System

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94w ago - SideQuest Studios CEO Marcus Pukropski has detailed the Weapon Crafting System for the new PSN RPG Rainbow Moon in a video (below) today for fans.

To quote: Less than two weeks until our new RPG Rainbow Moon hits PlayStation Store!

Today, we're going to share more details with you, along with another entry from our Dev Diary video series.

Previously, we talked about Rainbow Moon's battle system and the game's character development system. Now I'm going to tell you more about all the weapons and equipment that you can acquire in Rainbow Moon, as well as how to improve them through the crafting system.

The six characters that you'll come across during your journey can be equipped with five different equipment types: weapons, hats, body armor, amulets and rings.

All these items have their own attributes, and some even have built-in passive skills or conditions. In true RPG fashion, equipping better gear will make your characters more powerful during battles.





You'll start your adventure with very basic gear – just enough to take on the game's weaker creatures. As you progress through the story, you'll be able to purchase new gear from merchants. And if you're...
 

Is Team Ninja Crafting a New Blade for Microsoft to Use on Sony?

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267w ago - For those of you that don't know, in many interviews former Head of Team Ninja Tomonobu Itagaki has mentioned that a deal between Tecmo and Microsoft has been struck.

The deal involved releasing 5 exclusive titles throughout the life span of the 360. All 5 titles were to be developed by Team Ninja.

The titles mentioned were DOA 4, DOA Extreme 2, DOA Code Chronos, Project Progressive, And a secret title (which was later revealed to be Ninja Gaiden 2). We know that 3 out of the 5 titles have already been released; we also know that all 3 were released annually from 2006; in addition, we know for a fact that in a second interview with Tomonobu Itagaki, he mentioned that all the remaining titles that are set to be released exclusively for the 360 are all in development.

Not only that, but he actually mentioned that they have been in development for quite some time. If that is any indication, not only are there 2 remaining titles to be released exclusively for the 360, but we will probably be seeing them very very soon!

And if anyone has doubts regarding the level of polish of the 2 remaining titles, know this, Tomonobu itagaki left Tecmo half way through 2008. By that time, Ninja Gaiden 2 was done, and the remaining titles had already been in development for 3 years.
 







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