119w ago - Today a PlayStation 3 hacker known as DarkHacker has released a PS3 CPU Exploit which he states will lead developers closer to METLDR exploitation.
From his site (linked above): This is a release of the hidden Cell Exploit found a while ago and one of the step taken to the metldr exploit i'm going to release the because i fell people should have the right to do as they wish and the information should be free to the public.
i know by releasing this exploit i'll probably be taken to court or sued but fck sony they can go to hell all i care for what there doing to us hackers i'll fight until the last min i got of my life if i have to for the right of the people.
for this exploit your going need a leaked service pdf which is below:
186w ago - According to Dutch site PS3Clan.nl (linked above), Sony is rumored to have selected IBM's Power7 CPU for their next-generation console tentatively called the PlayStation 4.
Below are a few fan-made concept pictures of what the PS4 could look like when it allegedly debuts in 2012, as well as a rough translation which states "it is a rumor, and not confirmed by Sony."
To quote: "After earlier reports about the new GPU for PlayStation 4 Sony is now told that the IBM Power CPU 7 has selected the next generation console the PlayStation 4.
"We can officially reveal in this world exclusive that SCEI has officially chosen IBM's currently in development POWER7 architecture for it's PlayStation 4 system, currently scheduled for a 2012 worldwide release.
IBM shall debut POWER7 for the server market in the summer of 2010. The PlayStation 4 shall use a cost effective version of the architecture custom designed for Sony's specific needs.
The only information FGNOnline currently has available regarding specifications and performance is that the PS4 implementation of the chip shall use 6-8 cores, 24-32MB shared L3 Cache, Quad threading per core, and a double precision performance approaching 200GFLOPS.
206w ago - Despite a previous report over the weekend (based on a misinterpreted FCC document), today Engadget's Japanese Web site has confirmed via SCE that PSP Go's CPU is still 333MHz, and that the 480MHz spec pertains to the USB only.
To quote: Our friends at Engadget Japan have gotten in contact with Sony Computer Entertainment and been informed that the Maximum clock frequency mentioned here is for the USB device, not the CPU.
Translated roughly from their Japanese site: Recently published "PSP go up the clock" for correction. FCC Documents submitted to the FCC "Max Clock: 480MHz" and the description, it has been up to 333MHz (CPU) 480MHz clock may be used in a compatible and can not think if you get on the conventional model.
SCE on 480MHz said: "The whole unit," the clock shows the maximum, in this case is that the clock of the USB device. Main processor for the PSP 1000 / 2000 / 3000 and 1 ~ 333MHz remain unchanged.
Thus, there is no inventory risk and begin to appear PSP go for high clock-only apps, you do media browser etc I might have been quick to predict the collapse of the ground. We apologize...
231w ago - There's a lot of software out there for cracking wireless passwords, and most of it is legal. Why? Because it's sold as a way for network administrators to 'test' their network's security.
Of course, there's nothing to stop you 'testing' a network that you don't own, in a coffee shop or airport, for example.
Most cracking programs use your PC's CPU to do the hardcore number-crunching, but it turns out that the graphics card is actually far better at doing the kinds of calculations necessary.
How good? Well, an above average quad-core CPU, the Intel Q6600 can only accomplish 1,100 passwords per second, whereas a similarly above-average ATI HD4870 graphics card can smash through 15,750 passwords per seconds.
Who woulda thunk it? Luckily, we might be seeing some of this power hit regular programs too, with Nvidia's CUDA, ATI's Stream, and Apple's OpenCL frameworks.
The graphics card isn't best at every type of calculation, but if a program can intelligently route calculations to their fastest solver, then we could see blazing program speed increases in the near future.
242w ago - It has been revealed that future Firmware updates may enable the PlayStation Portable to cope with more processing while using computational resources on the PS3 for areas where the PSP lacks resources.
So we could have some seriously strong interaction between the two systems - processor sharing, here we come baby!
To quote: SCE (Matsui) on future firmware updates:
In future updates, there are thoughts of raising the level of interaction, in the sense of "interactive entertainment".
Among those ideas are enabling the PSP to cope with more processing while using computational resources on the PS3 side for areas where the PSP lacks resources, so we think that interaction between the two systems will be possible by having them successfully complement each other.
In addition, as with Life with PlayStation, we take the approach of making the PS3 something people will use from when they wake up, like switching it on to watch the news in the morning.
Since we believe that there must still be many areas in with both the PS3 and PSP can be of use in people's daily lives, we want to continue to make firmware updates with this perspective in mind.