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Confirmed: Killzone 2 DLC for PS3 Will Not be Free After All

100°
297w ago - The Web site that originally reported on the upcoming Killzone 2 map pack being a free download, has corrected its story.

The news item now says Sony Computer Entertainment contacted Tweakers.net, stating the DLC will in fact NOT be free, but will cost a still unknown amount of money.

This one IS confirmed by Sony, so alas, no free DLC for Killzone 2.

To quote, roughly translated: Update, April 14 10:32: Sony Computer Entertainment has Tweakers.net indicated that the extension will not be free to download, but an unknown amount will cost.

Indicates that the DLC would be free, as mentioned earlier was not from Sony and is not correct.
 

Confirmed: Retail Patapon 2 for PSP to be UMD-Free

100°
297w ago - Update: Sony has just confirmed the story with a statement to Ars Technica. The statement reads:

"We're considering a digital only format for the Patapon 2 release as a one time test case as we continue to explore consumer preferences for digital content," Patrick Seybold, Senior Director of Corporate Communications at SCEA said.

"The downloadable game will be available on May 5th at both retail and via the PlayStation Store. We remain focused on providing superior games and entertainment experiences in both the UMD and digital formats and are working closely with our partners to deliver the best PSP line up in our history."

Inside sources at ArsTechnica indicate that the upcoming Patapon 2 for PSP will be distributed solely through digital means. Retailers themselves will not carry UMD's, rather empty cases with the download code for the game.

To quote: Our inside source has given us word that Sony will release its upcoming title Patapon 2 purely through digital means, even though empty cases with the download code will be available at retailers.

Sony may be inching even closer to a purely digital business model, but retailers will surely want to fight the future. Is this the first shot in the digital war? Ars investigates.
 

Confirmed: LittleBigPlanet IS region-free, worldwide content for all!

200°
330w ago - SCE has revealed that the producer of LittleBigPlanet wrongly told journalists that LittleBigPlanet will be region-locked, as previously reported.

Sam_Protagonist (SCE Development) just posted up "This is in fact not the case, and all shared levels in the game will be available worldwide."

To quote: Hi all, as many of you may have heard already in an interview at Leipzig the senior producer for LittleBigPlanet announced that the game is region locked.

This is in fact not the case, and all shared levels in the game will be available worldwide. The confusion arose out of regional differences in how moderation will work as there are different legal rules each region have to play by, and at one point this looked like it may require the game to be independent in each region - however this has been worked around and there will only be one region for the game.... a LittleBigRegion.

Apologies for any confusion over this issue, however I'm pretty sure you're happy with the result.
 

Final Haze Resolution Confirmed by Free Radical

250°
344w ago - There has been much debate over the actual resolution for Haze, especially because some hands-on experiences with the demo have been in contrast to the previously reported 720p resolution. Well, Ripten confirmed this once and for all with Free Radical's Derek Littlewood, creative lead for the upcoming PS3 FPS.

Littlewood said the final product will "indeed render at 1024x576," which is a different story than what Ubisoft recently said on the official PlayStation blog. Thing is, Haze will run at 720p because the PS3 is capable of upscaling, but this is not the same as the game's native resolution. Littlewood talks more about the situation, and why the team decided to adopt a less-than-HD resolution:

"We prioritize a nice smooth framerate over a different res. Personally, I don't really buy the whole thing. People did the same with Call of Duty, they did the same with Halo, and they say with those games 'It's not running at true HD!' And it's like, I don't care. If the game looks good and it runs smoothly, those are the important things to me."

When asked if the decision to use a lower resolution for gameplay came later on in the development phase, Littlewood talked about the process of creating an engine. He said that "as all the pieces slot into place, you end up realizing...
 
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