265w ago - Max@SEGA (Site Admin) has posted up that they understand the frustration over Condemned 2 on the PS3 suffering from snapping audio issues.
He comments that neither Sony or SEGA found the problem in the initial production run but SEGA has been working hard to fix the issue and are almost there. So you can look forward to a patch on PSN update relatively soon. To quote:
First off, let me say that we hear you and we understand your frustration. We sincerely regret that this Blu Ray issue affected the detailed and immersive game experience that Condemned 2 offers, and that neither we nor Sony caught the problem in the initial production run.
Second, the SEGA/Monolith team has been working hard to resolve it, and we are *almost* there. A title update that fixes this problem is in the very late stages of testing/certification, and will be automatically available on PSN very soon.
If you have any questions or concerns please feel free to PM me, or check our Official support site over at www.sega.com/support
298w ago - Monolith Productions is a developer in a prime position to shed some light on the situation, having achieved critical and retail success with their launch title Condemned: Criminal Origins, and working on their follow-up with the upcoming sequel, Condemned 2: Bloodshot. "There is a certain satisfaction in taking on major challenges and overcoming them -- and this was definitely a major challenge. Sega also wanted us to hit the launch date... [and] gave us great testing and localization support to help make sure that we did hit our dates," says producer David Hasle, who later adds, "We knew that being present at launch would provide us more time to get more game titles developed internally at Monolith Productions for the 360 over the course of the lifespan of the 360 so this was seen as a good business decision. Plus being one of six or seven games is better than being one of 50 or 60 games on the shelf at your local game store."
The making of Condemned 2 is not just about redressing past mistakes, but also about implementing new features with the intention of enriching the gameplay experience. A prime example includes the inclusion of multiplayer gameplay, a particularly intriguing gesture considering the visceral experience that Condemned's combat engine imposes on the player in that first-person beat-them-to-a-pulp...