13w ago - LittleBigPlanet Karting Community Coordinator Michael Buffaloe has confirmed that PS3 DLC Cross-Compatibility is out today!
To quote: From dressing up your Sackperson in the latest styles to tricking out your Kart with the new hotness, customization is one of the most rewarding parts of playing LittleBigPlanet Karting.
It provides a powerful, dynamic way to express yourself while you're venturing through the abundance of tracks, arenas, and other fantastic content that Karting has to offer.
However, the LBP universe is vast. So vast, many of our biggest Karting fans are also huge fans of our other LittleBigPlanet titles, such as LittleBigPlanet 2 and LittleBigPlanet PS Vita.
So instead of limiting your wardrobe to what's available in Karting, today we're adding a new feature to the game that will allow you to bring your other LBP DLC costumes along for the ride - entirely for free!
Plus, if you purchase any new costumes in the future, your updated wardrobe will be automatically available across all of our LittleBigPlanet titles. So no matter which LittleBigPlanet game you're enjoying, worrying about your costume options are now a thing of the past!
For more information on Cross-Compatibility, be sure to check...
50w ago - Update: It's now confirmed that Sony has acquired Gaikai for $380 million with the official press release below.
Press Release: Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company
SCE to Build a Cloud Service Bringing Gaikai's Cloud Based-Streaming Technologies into Its Network Business
TOKYO, July 2, 2012 PRNewswire - Sony Computer Entertainment (SCE) today announced that it entered into a definitive agreement on June 30, 2012 (Japan Time) to acquire Gaikai Inc., the world's leading interactive cloud-based gaming company, for approximately USD 380 million.
Through the acquisition, SCE will establish a new cloud service, ensuring that it continues to provide users with truly innovative and immersive interactive entertainment experiences.
"By combining Gaikai's resources including its technological strength and engineering talent with SCE's extensive game platform knowledge and experience, SCE will provide users with unparalleled cloud entertainment experiences," said Andrew House, President and Group CEO of Sony Computer Entertainment Inc.
76w ago - Following up on the previous report by Eurogamer, today Sony Computer Entertainment Senior VP Yoshio Matsumoto and Division 2 Software Development Head Muneki Shimada denied the report meaning there isn't a universal solution planned for making all PS3 games playable remotely on PS Vita.
To quote via Andriasang.com (linked above): "Freelance journalist Munechika Nishida conducted an interview with Sony's PlayStation Vita development staff for the latest installment of his "Random Tracking" series at Impress Watch.
He asked Sony Computer Entertainment Senior VP Yoshio Matsumoto and Division 2 Software Development Head Muneki Shimada about the reports.
"That information is mistaken," said Matsumoto. "The compatibility is achieved on the side of the PS3 game, just like normal."
Shimada agreed, saying that as with previous implementations of Remote Play, games will need API support."
SACD includes various copy protection measures of which the most prominent is Pit Signal Processing (PSP). The first two generations of Sony's Playstation 3 (PS3) game console are capable of reading SACD ScarletBook and bypass the copy protection.
This software makes use of the PS3 and gives you the option to backup your precious SACDs.
For those unaware, Super Audio CD (SACD) is a high-resolution, read-only optical disc for audio storage. Sony and Philips Electronics jointly developed the technology, and publicized it in 1999. It is designated as the Scarlet Book standard. Sony and Philips previously collaborated to define the Compact Disc standard (as well as the S/PDIF digital audio cable specification)....
SynaPS3 is a simple library for people using the Sony PS3 Cell SDK, primarily made for making applications universally compatible with payloads, to help extend and improve existing functions for homebrew, and to add new functions.
Documentation for SynaPS3 is on github. Some of the most notable features of SynaPS3 included syscall36 compatibility on ALL PL3 payloads, and syscall35 compatibility on Hermes v3 and Hermes v4 payloads. To integrate these compatibility fixes it's as simple as opening the source of an existing program, removing the syscall35/syscall36 functions, and including SynaPS3!
SynaPS3 also has functions to help save you time while coding, such as ReadFirmwareVersion, IsBlurayGame, Firmware342Fix, and more.
SynaPS3 is nowhere near where we want it to be yet. This is only the beginning. SynaPS3 aims to become a full library, with PS3 dialogs and full PNG output.