Konami managed to pump out the first four Silent Hill games in five years, so what the hell is taking Silent Hill 5 so long? Discounting the critically mixed movie by Brotherhood of the Wolf director Christophe Gans (who isn't coming back for the proposed sequel), it's been a whopping four years since gamers have entered the town of Silent Hill, but that's about to change next fall with Silent Hill 5.
In the newest issue of EGM, on shelves September 4 and rolling out to subscribers now, Shane Bettenhausen goes behind-the-scenes to get the scoop on Silent Hill 5, currently in development at American studio The Collective (best known for beat 'em up Buffy the Vampire Slayer, last seen adapting the not-so-hot The Da Vinci Code), with series composer Akira Yamaoka providing the soundtrack and consulting on the game's look and feel.
Yamaoka finds the switch ironic, as Silent Hill was their attempt "at making classic American horror through a Japanese filter," where... More »
If you were to look at Heavenly Sword in a series of glimpses -- or, say, videos that appeared online prerelease -- you'd be forgiven for not knowing exactly what kind of game it is. Clearly, it's action and features a lot of fighting, but is it a God of War clone? Is it a Dynasty Warriors clone? A Sniper Elite clone? In short, yes. But the long answer is a little more complex....
A good half of Heavenly Sword is reminiscent of God of War -- you run through dramatic environments, hit enemies with flashy attacks, participate in button-pressing minigames, and even follow an oddly similar plot. Another quarter of the game ramps up the number of enemies, so the experience feels more like Dynasty Warriors. And then the remaining portion of Heavenly Sword involves long-range arrow and cannon attacks using the PS3's tilt controls. There's where your sniper skills come into play.
It's a pretty compelling package, especially when you consider that there aren't many g... More »
We received word today of the upcoming XCM White 360 HDMI 1080i cable (for regular white X-Box 360). This cable will be the world's first HDMI 1080i cable for Regular X-Box 360, with this cable you can enjoy the digital 1080i output signal on HD TV! :)
This cable converts the analog singal to a digital one and acts as a HDMI digital signal solution for HDMI-less X-Box 360's, while also sporting an extra RCA socket and optical socket for connection to speakers. The cable will also come with a HDMI to DVI adapter so it can be used on a PC as well as a HD TV. This cable is set to go on sale in the middle of September, and a Concept picture is below. Enjoy!
Quote from the source: "Our latest update to the game brings you a range of improvements detailed below as well preparing the game for the MotorStorm™ Revenge Weekend PLAYSTATION®Network download pack that will be available to purchase within days and two additional vehicle packs that will be available later this month.
You will find more information on these in the PLAYSTATION®Store or within the PlayStation Forums at www.playstation.com in the coming days. Here’s what the patch brings:
Vehicle Select enhancement – your last-used vehicle in each class will now be presented as the default choice during vehicle selection.
Assigned player colours are now displayed in the lobby to make keeping track of your friends and rivals easier during online races and Eliminator matches.
Further Player-Stat Improvements.
Purchasers of ‘Coyote Revenge’ can now race this track in Online and Time Attack.
In addition to a heavy reliance on master recording tracks, Activision and RedOctane have signed on a number of big-name rockers to appear as bosses in Guitar Hero III: Legends of Rock. One of the major announcements coming out of the GHIII camp during this year's E3 Media and Business Summit was that Guns N' Roses thrasher Slash would be doling out his special brand of rock for the rhythm game. Earlier this month, Poison frontman Bret Michaels was named as the second legend of rock to take the stage.
The third epic rocker to lend his signature twang in person to Guitar Hero III will reportedly be Rage Against the Machine guitarist Tom Morello. Speaking to Rolling Stone, Morello reportedly confirmed his appearance as a boss character, saying, "Whenever I play Guitar Hero, my opponent always kicks my ass on my own riffs...Now that I'm actually in the game, I hope the digital me will win once in a while!" A RedOctane rep has since confirmed Morello's presence in the game, n... More »
That's right, you don't have to download the Elder Scrolls IV: Shivering Isles expansion to play it on your Xbox 360, Bethesda today confirmed that the pack will be going to retail in October and will also include the Knights of the Nine content.
The retail disc will sell for $30, no word yet on whether they will be doing the same for the Playstation 3, though I'm told they are looking into options.
Bethesda also let us know that Prima is releasing a new nearly 500-page Game of the Year edition of their Oblivion Game Guide which will cover all of the content released to date.
Hit the jump for the release.
Bethesda Softworks Announces The Elder Scrolls® IV: Shivering Isles™ Xbox 360 Retail Disc
Official Expansion to Award-Winning Role Playing Game, Available at Retail, Combined With Knights of the Nine
September 06, 2007 (Rockville, MD) - Bethesda Softworks®, a ZeniMax Media company, announced today that it wil... More »
Rockstar says that its next-gen Midnight Club, set in Los Angeles, is the company's "most ambitious project to date."
Yeah GTA IV looks great, but we can see where Rockstar is coming from: Midnight Club LA houses a very impressive, completely seamless recreation of LA-la-land, full of familiar places and potentially crawling with online racers.
We'd hate to think how the San Diego studio managed to map such a gigantic landmass (and make it look prettier than GTA IV), and our Rockstar spokesman seemed similarly taken back. "The fact that they live two hours away probably helped," he said.
Read all about it in our first Midnight Club eyes-on. "It's just the beginning," Rockstar promises.
We have an excerpt from EGM's interview with lead artist Brian Horton and lead designer Jason Allen of The Collective, as well as a video preview of the game with the first footage and a video interview featuring Konami's Akira Yamaoka. Read on for the interview, and head over to our Silent Hill 5 video page for the video preview and Yamaoka interview.
EGM: As a Silent Hill fan, when I heard that a Western team was taking it over, automatically skepticism, trepidation... "How are they going to destroy my beloved franchise? What are they going to do to it? Is it going to be a first-person shooter?" But instead of that, I think you guys -- from what I've seen -- are staying true to the original heritage but evolving it. What was your approach to making this game?
BH: On an art side, obviously we want to maintain what everyone... I mean everyone knows that Silent Hill is known f... More »
Conan the game isn't directly based on any particular Conan story, but fans of the original works will recognize returning locations from the original stories, like the lands of Kush and Stygia. Of course, there will be a number of original, fantastic environments through which to slaughter, too, such as a set of ocean ruins we got to see that are full of gigantic living statues and semi-corporeal, ghost-like enemies that your weapons can't always hit. At the outset, Conan has lost four of his enchanted pieces of armor which he intends to recover, and each one will grant him a new magical attack when he retrieves it. As a barbarian, Conan doesn't especially relish the thought of using magic, but he also recognizes its utility when there are all these enemies just asking to be driven before him. Along the way, Conan will encounter A'kanna, a lithe and sensual archer who seems like she'll act as a wily feminine foil for all of Conan's trademark bluster and bravado.