Sponsored Links

Sponsored Links

 

Constructing The Combat of Secret Ponchos, Out Today on PS4

50°
2w ago - Switchblade Monkeys CEO Yousuf Mapara shared details below on Constructing the combat of Secret Ponchos which is out today on PS4!

To quote: Hello, my name is Yousuf Mapara, the Creative Director of Secret Ponchos, which finally launches today on PS4 (free for [Register or Login to view links] members)! First off, our team at Switchblade Monkeys wants to thank everyone for their support and interest.

There have been plenty of articles since we announced Secret Ponchos, which detailed the game's characters, game modes and features, so we wanted to focus today's blog post on combat - or more specifically, how we drew inspiration from fighting games, team-based shooters and even MMO combat to craft our own style of combat game.





A new take on quick, twitchy combat

When we decided to make a Wild West fighting game, we knew the traditional 1v1 side view would not work for what we wanted, and that we would need to create a new style of combat outside of pre-existing genre conventions.

We had to figure out how to keep the fundamentals that make great fighting games work, and carry them into...
 

Sony Announces Wander: A Non-combat MMO Coming to PS4

100°
4w ago - Writer & Character Designer Crystal Flinn announced today that a non-combat MMO is coming to PS4 called Wander with details below.

To quote: Hello, everyone! This is Crystal from Wander, here to tell you a little bit about ourselves and what we're doing way down here on the bottom of the Earth (AKA Australia).

Wander is the brainchild of Melbourne resident Loki Davison, who noticed a shocking absence of games that didn't primarily focus on violence in order to tell a story, and decided there was a niche that desperately needed to be filled.

That - coupled with a slight preoccupation with flight, travelling, and music - led to the conception of Wander, an MMO game that lets you explore a majestic environment in several different forms - a giant tree, a soaring griffin, a sea creature and more.

"I was somewhat of a nomad for a long time. I wandered around Central Asia, Siberia, the Arctic and Himalayas. Growing up I played a lot of MUDs (text based MMO games) and wanted to make a game that was atmospheric, relaxing and multiplayer. Wander draws on a lot of that experience. I wanted to collaboratively explore in a game." - Loki

You start off deep in a forest you can't remember, occupying a form you don't recognize. Clues can be found by examining your surroundings,...
 

Video: The Legend of Korra: Inside Elemental Combat Detailed

50°
9w ago - Activision Lead Producer Robert Conkey shared a video today which delves inside Elemental Combat in The Legend of Korra below.

To quote: We're back with the second and final installment in our behind the scenes video diary for The Legend of Korra - produced in partnership with Nickelodeon and developer PlatinumGames.

Part two takes us deeper into this incredible world of elements and spirits, beginning with a more personal look at the Avatar herself, Korra, who struggles with her own powers and the weight of the decisions she's made between Books 2 and 3 of Nickelodeon's animated TV series.

We also get to see PlatinumGames' new combat and progression systems in action, which faithfully recreate Korra's unique mastery of nature and the martial arts for some potentially devastating combos and finishers.





The full adventure includes opportunities to ride Korra's polar bear dog companion, Naga, in high-speed gameplay scenes through Republic City and beyond, as well as a separate game mode in which Korra and her allies take on the competitive challenges of the pro-bending league arena.

And if you missed it, be sure to check out [Register or Login to view links],...
 

Video: Frozen Synapse Prime: Combat Basics on PlayStation Vita

50°
14w ago - Double Eleven's Mark South shared a video today detailing the combat basics in Frozen Synapse Prime on PlayStation Vita below.

To quote: Hey folks. To better help you understand what Frozen Synapse Prime is all about, we've created a video that runs through the basics of combat.

Here's a quick look at how the simultaneous-turn-based combat system works in Prime:

1.) Players on two separate teams plot paths and issue orders to their squad members, creating a plan on a turn-by-turn basis. You have the option of simulating the plan before you commit to it.

2.) Both teams then commit their plans for each turn; we call this "Priming" a turn.

3.) Once both players have primed their turns the outcome of both teams' plans is played out and the resulting combat ensues.





Once you wrap your head around that, you'll need to try and predict your opponent's strategies, wipe them out, or complete a set of match objectives – depending on the match type. Reading the environment and working with the strengths and positioning of your squad is key to victory.

You will learn and develop your own strategies. The mind games between players, and inspiring players to anticipate and deceive...
 

Video: Bloodborne on PlayStation 4: New PS4 Combat Details

50°
18w ago - Sony Computer Entertainment Japan Studio Producer Masaaki Yamagiwa shared a video spotlighting new PS4 combat details on Bloodborne for PlayStation 4 below today.

To quote: Hello, PlayStation fans. This is Masaaki Yamagiwa from Japan Studio. I am pleased to present our brand new gameplay trailer and some new gameplay details about the PlayStation 4 exclusive Bloodborne.

This week is the first public hands-on with Bloodborne at the Gamescom show in Germany, so we have lots to talk about. The three new themes From Software is pursuing with Bloodborne are: fear and exploring the unknown, intense life-and-death battles, and new and unique online experiences.

A big part of the fun is exploring a mysterious new world. The creepy and sometimes horrific gothic world of Bloodborne will be brought to life on the PS4 in amazing detail through the beautiful yet somber architecture; attention to detail in the environment; gorgeous lighting from the light of the moon, lanterns and fires burning in the street; and a trusty torch to light your way through dark and dangerous spaces.

Exploring the unknown can be a harrowing experience, especially in a game like Bloodborne where death and madness can be lurking around every corner.

At E3 we introduced players the city of Yharnam,...
 
Sponsored Links

Sponsored Links
Sponsored Links

Sponsored Links






Advertising - Affiliates - Contact Us - PS3 Downloads - Privacy Statement - Site Rules - Top - © 2015 PlayStation 3 News

Sponsored Links