22w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!
To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.
When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.
These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"
One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.
With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...
52w ago - Zen Studios Creative Director Neil Sorens has officially introduced PS Vita music combat game KickBeat today alongside a debut video trailer below!
To quote: Hello, PlayStation fans! I'm very excited to tell you about our new game: KickBeat.
It's a music game; it just doesn't look like one. Check it out, and then after the jump I'll tell you about how it works and some of the development history.
Music games have a long tradition of innovation. From the peripheral-based games like Guitar Hero and Dance Dance Revolution to controller-based ones like Frequency and Patapon, these games allow us to experience music in new and often unexpected ways.
KickBeat follows in the tradition of this type of music game. Although its beat-matching mechanic is not complex and will be familiar to fans of the music game genre, KickBeat does a couple things that make it different from anything else you've played...
And with publishers afraid to do anything except sequels to dance games, what better time than now to give the genre a kick in the pants?
63w ago - Lead Designer Peter Porai-Koshits has posted up a video trailer today showcasing the balancing control and combat in Wheels of Destruction for PS3 below.
To quote: That perfect balance of smooth vehicle control and weapon mastery was always our most difficult and most important task. It's so easy to do them separately:
Here's your car control - drive wherever you want; here's your weapon control - fire at will. However, putting them together is a bit of a puzzle.
At the beginning, our weapons were at a fixed crux to always shoot forward as the car moves. As a result, you could either shoot while at a standstill, or shoot in every direction, when rotating the car or chasing someone. Everything became a merry-go-round where 'A' chased 'B' and shot at him, while 'B' was chasing 'C' who in turn was chasing 'A'.
We knew we needed another approach. The tried-and-true approach is the have the left stick control the vehicle and the right stick control the camera and the direction of weapon fire.
This immediately resulted in lower game speed. It's rather difficult to drive somewhere while watching from the side, or backwards. You're driving into a wall within seconds. Ultimately, everyone ends up standing in their own corner, shooting at everyone....
67w ago - Version2Games President Rajat Ojha has posted up a video today spotlighting Smash 'N' Survive and discussing their plans to overhaul vehicular combat.
To quote: The simulation industry has long been closely associated with game technologies and history seems to be repeating itself: India's number one simulation development company, Zen Technologies Limited, has decided to venture into game development and digital publishing with Version2Games Limited, a wholly owned subsidiary of Zen Technologies Limited. Our vision is to put India on the console gaming map.
I am thrilled to announce Version2Games' first title Smash 'N' Survive, coming to PlayStation Network for $14.99. The core gameplay of Smash 'N' Survive revolves around vehicle combat -- it seems we're in the midst of quite a vehicle-combat revival!
But Smash 'N' Survive features several innovations such as a physics-based tornado into which you can push your enemies. This tornado is not the only environmental weapon: You'll find catapults, crushers and other hazards scattered around the maps, and you can use them to annihilate your opponents.
81w ago - IO Interactive Community Manager Nick Price is here with a new video previewing Hitman: Absolution on PS3 that showcases both the Stealth and Combat features below.
To quote: IO Interactive has been on quite a ride with the first demo of Hitman: Absolution - touring the world with the code, showing it off to hundreds of thousands of excited people.
The response was so overwhelming, we decided to release the full playthrough a few weeks ago. And now, after having captured two of the most busy gentlemen on the team, we are following up with a new video to ensure everyone gets the full experience.
Join Game Director Tore Blystad and Gameplay Director Christian Elverdam as they take us all behind-the-scenes of the award-winning Hitman: Absolution, with a full 17-minute commentary version of the "Run For Your Life" playthrough.
The commentary will let you learn first-hand what it takes to create a living and breathing world. The aim is for the fans to gain new insight into the creation and ambition for the game and get a taste of what players can expect when they enter the mindset of the original assassin: Agent 47. We hope you will enjoy it!