27w ago - Today French PlayStation 3 developer sazerty and tester hijam via ps3gunz have made available PSN Tool v1.0 and PSN Tool Creator v1.0 to combat PSN bans alongside multiMAN Base CEX Stealth XMB 30/04/00 by Hijam and multiMAN Base CEX Stealth SingStar 04.40.00 by Arch with details below.
50w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!
To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.
When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.
These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"
One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.
With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...
81w ago - Zen Studios Creative Director Neil Sorens has officially introduced PS Vita music combat game KickBeat today alongside a debut video trailer below!
To quote: Hello, PlayStation fans! I'm very excited to tell you about our new game: KickBeat.
It's a music game; it just doesn't look like one. Check it out, and then after the jump I'll tell you about how it works and some of the development history.
Music games have a long tradition of innovation. From the peripheral-based games like Guitar Hero and Dance Dance Revolution to controller-based ones like Frequency and Patapon, these games allow us to experience music in new and often unexpected ways.
KickBeat follows in the tradition of this type of music game. Although its beat-matching mechanic is not complex and will be familiar to fans of the music game genre, KickBeat does a couple things that make it different from anything else you've played...
And with publishers afraid to do anything except sequels to dance games, what better time than now to give the genre a kick in the pants?
91w ago - Lead Designer Peter Porai-Koshits has posted up a video trailer today showcasing the balancing control and combat in Wheels of Destruction for PS3 below.
To quote: That perfect balance of smooth vehicle control and weapon mastery was always our most difficult and most important task. It's so easy to do them separately:
Here's your car control - drive wherever you want; here's your weapon control - fire at will. However, putting them together is a bit of a puzzle.
At the beginning, our weapons were at a fixed crux to always shoot forward as the car moves. As a result, you could either shoot while at a standstill, or shoot in every direction, when rotating the car or chasing someone. Everything became a merry-go-round where 'A' chased 'B' and shot at him, while 'B' was chasing 'C' who in turn was chasing 'A'.
We knew we needed another approach. The tried-and-true approach is the have the left stick control the vehicle and the right stick control the camera and the direction of weapon fire.
This immediately resulted in lower game speed. It's rather difficult to drive somewhere while watching from the side, or backwards. You're driving into a wall within seconds. Ultimately, everyone ends up standing in their own corner, shooting at everyone....
95w ago - Version2Games President Rajat Ojha has posted up a video today spotlighting Smash 'N' Survive and discussing their plans to overhaul vehicular combat.
To quote: The simulation industry has long been closely associated with game technologies and history seems to be repeating itself: India's number one simulation development company, Zen Technologies Limited, has decided to venture into game development and digital publishing with Version2Games Limited, a wholly owned subsidiary of Zen Technologies Limited. Our vision is to put India on the console gaming map.
I am thrilled to announce Version2Games' first title Smash 'N' Survive, coming to PlayStation Network for $14.99. The core gameplay of Smash 'N' Survive revolves around vehicle combat – it seems we're in the midst of quite a vehicle-combat revival!
But Smash 'N' Survive features several innovations such as a physics-based tornado into which you can push your enemies. This tornado is not the only environmental weapon: You'll find catapults, crushers and other hazards scattered around the maps, and you can use them to annihilate your opponents.