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Video: Bound by Flame PS4: New PlayStation 4 Trailer Details Combat

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13w ago - Spiders Studio Project Manager Walid Miled posted up a fresh PlayStation 4 trailer video today spotlighting Bound by Flame on PS4, which offers a peek at the new combat details as follows:

Hi readers! This is Walid, producer at Spiders Studios. With the upcoming launch of Bound by Flame - our latest game and our first RPG for PS4 - we decided to tease you a little more with our combat system, via an extensive combat trailer explaining its mechanics. Enjoy!

Bound by Flame features real-time combat that's tactically deep, dynamic, and spectacular. Defeating your enemies won't be an easy task, as every single monster and creature you'll encounter has its own behavior, strengths, and weaknesses you'll have to exploit in order to tear them into pieces.





You'll be given access to three different skill trees to develop your character, each tree with its own unique abilities. The Warrior uses two-handed swords, axes, and war hammers to break his enemy's defenses and inflict heavy damage, while the stealthy Ranger dual wields daggers to sneak up on his enemies for devastating backstabs - and then fights the survivors in fast-paced melee combat. The Pyromancer channels the fiery powers of the demon: hurl fireballs, light...
 

Video: New Combat Trailer Revealed for Bound by Flame on PS4

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14w ago - Spiders Studio Project Manager Walid Miled revealed a fresh new combat trailer for Bound by Flame on PS4 today!

To quote: Hello, readers! This is Walid, producer at Spiders Studio. I'm very proud to tell you about Spiders' latest game, and our first RPG for PS4, Bound by Flame. We plan to launch on May 9th for PS3 and PS4.

Today, we decided we'd focus a little more on the game's combat and show off some PS4 footage for the first time.

This video is brand new and 100% pure gameplay - nothing pre-rendered - and should give you a little taste of the combat before we debut an epic combat trailer that covers all the combat mechanics and fighting styles.

You'll catch a glimpse of all the possibilities Bound by Flame offers in combat: Stealth, crossbow, fireballs, and a two-handed axe and hammer.





In Bound by Flame, the combat system lets you instantly switch between three stances (Fighter, Ranger, and Pyromancer), allowing you to adapt to the enemy you're facing on the fly.

We also showcase some of the creatures you'll be fighting. There's a lot of them out there, and each has its own characteristics and tendencies in combat.

The array of weapons in Bound by Flame...
 

PSN Tool v1.0 and PSN Tool Creator v1.0 to Combat PSN Bans Arrive

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58w ago - Today French PlayStation 3 developer sazerty and tester hijam via ps3gunz have made available PSN Tool v1.0 and PSN Tool Creator v1.0 to combat PSN bans alongside multiMAN Base CEX Stealth XMB 30/04/00 by Hijam and multiMAN Base CEX Stealth SingStar 04.40.00 by Arch with details below.

Download: [Register or Login to view links] (Password: ps3gunz) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Password: sazerty) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror) / [Register or Login to view links] (Mirror #2) / [Register or Login to view links] / [Register or Login to view links] / [Register or Login to view links] (Contains...
 

Video: Fuel Overdose PSN: Tactical Aspects, Combat Racing Strategy

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81w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!

To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.

When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.

These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"

One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.





With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...
 

Video: Zen Studios Unveil KickBeat, PS Vita Music Combat Game

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111w ago - Zen Studios Creative Director Neil Sorens has officially introduced PS Vita music combat game KickBeat today alongside a debut video trailer below!

To quote: Hello, PlayStation fans! I'm very excited to tell you about our new game: KickBeat.

It's a music game; it just doesn't look like one. Check it out, and then after the jump I'll tell you about how it works and some of the development history.

Music games have a long tradition of innovation. From the peripheral-based games like Guitar Hero and Dance Dance Revolution to controller-based ones like Frequency and Patapon, these games allow us to experience music in new and often unexpected ways.

KickBeat follows in the tradition of this type of music game. Although its beat-matching mechanic is not complex and will be familiar to fans of the music game genre, KickBeat does a couple things that make it different from anything else you've played...





And with publishers afraid to do anything except sequels to dance games, what better time than now to give the genre a kick in the pants?
 
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