50w ago - I-Friqiya Executive Producer Skander Djerbi has shared a Fuel Overdose PSN tactical aspects video today showcasing an infusion of strategy in their new combat racing game below!
To quote: Hi, I'm Skander Djerbi executive producer of the half-Japanese, half-gaijin indie production Fuel Overdose on PSN (demo available now), and today I'm going to explain why and how we brought strategy to our combat racing experience.
When you think of combat racing games of the past 25 years, you realize that they more or less follow the same pattern: you collect an item and then you use it before collecting another one, and so on.
These games ask you to focus on speed and targeting but they do not really challenge your mental skills. The only decisions you might have to take from time to time are "Should I use my missile now or later?" or "Should I take that risky shortcut?"
One of the ambitions of Fuel Overdose is to propose a more complex game experience by giving each player the possibility to build his own race strategy and to reward his decision-making skills.
With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for...