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Sega on Bringing Collaborative Play to Sonic 4 Episode II for PS3

50°
128w ago - Sega Digital Campaigns Manager Mike Kebby has shared details today on collaborative play in Sonic 4 Episode II for the PS3 entertainment system below.

To quote: As you're no doubt aware, Sonic 4 Episode II will be upon us in due course. I'm just here to give an overview of one of the features we're most proud of in the upcoming game - Collaborative Gameplay between Sonic and Tails.

Sonic can now team up at any point in the game with Tails, by utilising one of three combo moves in order to progress through some of the more challenging parts of a level.

Firstly, we have the Copter Combo (fans of the earlier Sonic titles will remember this from Sonic 3 and Sonic & Knuckles) which allows players to take control of Tails to lift Sonic up and over objects or onto previously unobtainable platforms.

Secondly, the Submarine Combo allows players to overcome Sonic's big weakness, his inability to swim. Tails can now pick up Sonic and swim through the water scuba style, meaning that Sonic now has a way to speed through the underwater parts of a level.

Meaning that whilst you still need to collect those all-important air bubbles to stay alive, you're in much less of a hurry thanks to Tails support.

Finally, the Rolling Combo combines Sonic and Tails into a...
 

Project: PS3SDK Collaborative Development Effort

100°
273w ago - Over the weekend, the folks at PS2Dev.org (linked above) have began a collaborative development effort in hopes of finally getting a freeware (non-Sony) legal PS3SDK rolling similar to the popular [Register or Login to view links] project.

To quote mc: Well, we've all heard the rumors about ongoing PS3SDK development efforts, but so far nobody has shown any code.

I think the main problem with getting a PS3SDK out the door is that it's a rather large project for one or two persons to undertake, so eventually anyone who tries on his own will get stuck and/or fed up.

So what I'd like to do is invite to a collaborative effort, and the correct way to do this is of course to present all the code I have so far, and allow people to start expanding it.

What I have currently is a small multithreading kernel (supports use of both HW threads), integration with newlib, and some simple GPU support.

There are plenty of work packages for interested parties to get down with, including (but not limited to)

• Interrupt handling
• A more sophisticated MMU driver
• Networking
• USB (the driver in mcload can't be used as it contains GPL code)
• Storage drivers and filesystems
• SPE support...
 
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