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Nintendo released a recent update that once again tries to secure some existing bugs on the console, breaks some things, deletes others. This time they’ve also gone around and modified the TOS. As usual, mass panic ensues.

The people who are panicking can be divided roughly into two groups (non exclusive):

- The pirates
- The clueless

This should go without saying, but we don’t want to have anything to do with the former group. Nintendo is obviously going to fight piracy (and that’s going to hurt homebrew). We’ll have to deal with the homebrew part, but don’t expect that to help piracy in any way. It may, or it may not. And if it doesn’t, pirates will have to deal with fighting nintendo themselves.

The usual messages about WADs, “backups”, and all that crap are going straight to /dev/null, and we’re seeing... More »  


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WiiBuilder 1.0, formerly known as GRRLIB Converter, is a Windows application to use for Wii homebrew development.

Download: WiiBuilder v1.0

Usage:

The File tab is use to:

- Convert Portable Network Graphics (.png) to C array in header file (.h), works with GRRLIB 3.0 and libwiisprite
- Convert Images (.gif, .bmp, .jpeg or .jpg) to header file (.h), works with GRRLIB 2.0 or less
- Convert XML (.xml) to C array in header file (.h)
- Convert GRRLIB 2.0 (or less) screenshot (.grr) to Portable Network Graphics (.png)
- Load Wii executables files (.dol) from a computer to a Wii with the Homebrew Channel, IP address must be entered in the Settings
- Compile Makefile to (.dol and .elf), you must have "make" available in your path

You just need to drop a file in the list box. If drag-and-drop is not working (Wine), you could simply right c... More »  


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There's general agreement that Sony stumbled out of the gate with the PlayStation 3. Months of intense hype were followed by a late launch (fully a year after the Xbox 360) and a staggering $600 price tag for the deluxe model.

Even worse, the PS3 didn't initially have any real must-have exclusive titles, and despite the power of its vaunted Cell processor, multiplatform games from third-party developers didn't look appreciably better than the respective titles on the Xbox 360.

Since then, the company's been modifying the PlayStation product line to better fit the competitive market landscape. As of August 2008, a new "bargain" PS3 is available with a larger, 80GB hard drive, and a "deluxe" model is due in November, doubling the capacity to 160GB.

Both, however, lack backward compatibility with PS2 games and do not come with flash card readers. If those features are a must, it might be best to pick up the 80GB "Metal Gear" bundle version on eBay w... More »  


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After the secret source code for its then-unreleased shooter Half Life 2 showed up on file sharing services in 2003, game-maker Valve Software cooked up an elaborate ruse with the FBI targeting the German hacker suspected in the leak, even setting up a fake job interview in an effort to lure him to the United States for arrest.

The gambit ultimately failed, and Axel "Ago" Gembe remained safely in Germany. He was indicted last month in Los Angeles on new charges of creating the Agobot malware, and sharing it with a crew of U.S. hackers who used it to stage denial-of-service attacks in 2003.

In September 2003, the source code for the much-anticipated Half Life 2 game turned up online, and Valve's managing director, Gabe Newell, revealed that the company's network had been breached. In a post to the company's Web forum, Newell asked for gamer's assistance in finding the hackers responsible.

"If you have information about ... the infiltratio... More »  


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A Nintendo rep has said that the only way gamers will be able to download the Wii Speak Channel is with a "Wii Download Ticket Number" that is printed in a pamphlet that comes with the Wii Speak microphone.

This apparently means that if you buy the peripheral it used, you won't be able to use it as you can't download the Wii Speak Channel.

To quote: But there’s a catch, a fine print surprise. There is a pamphlet packaged with the peripheral that includes a 16-character code, a “Wii Download Ticket Number,” to be used for downloading the Wii Speak Channel.

According to the pamphlet, this code “cannot be replaced by Nintendo or your retailer if it is lost or stolen.”


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The quest for perfect Nintendo 64 emulation on the PlayStation Portable continues with Daedalus X64 BETA 1.

This is a continuation of the original port by StrmNrmn and features a number of changes including: TV out support, ME audio support, increased buffers for better sound quality and a changed set of logo and graphics to represent the new name of the project.

Download: DaedalusX64 BETA 1 for PSP

Changelog:

[+] TV Out Support (Chilly Willy)
[+] ME Audio Supported (Small speed-up with sound on.) (Chilly Willy)
[+] Increased audio buffers for better sound quality (Kreationz)
[+] Changed logo and graphics to represent new name (graphic by SynGamer)
[!] Fixed screen shots (Chilly Willy)
[!] Fixed an OoT custom clend Mode (Wally)
[!] Fixed Shaking using double displa... More »  


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Today AhMan has updated iR Shell to 4.7 for the PlayStation Portable, which includes both 5.00 M33 compatibility as well as a revamped iR Sensor.

MK2k has also recently released APPSwitcher for PSP, which is a VSH plug-in that lets you categorize your homebrew for the XMB and switch between each by holding the right shoulder button and d-pad.

Downloads: PSP iR Shell 4.7 / PSP iR Shell 4.7 [Mirror] / APPSwitcher PSP 1.0

PSP iR Shell Changelog:

- Support Dark_AleX latest 5.00M33-3 CFWs. Users of original 5.00M33 & M33-2 should upgrade to M33-3 to avoid incompatibility issues. The latest Popsloader 5.00 is also supported.
- An Infra-Red lear... More »  


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Many people have been wondering exactly what the differences are between Development and Retail PlayStation 3 Systems, and we figured now would be a great time to clarify these along with reporting some new findings.

Aside from the different hardware revisions of the PS3's motherboard, the systems are virtually the same as mentioned in previous posts. We have examined multiple PS3 TEST's, Retail PS3's, Demo Unit PS3's, and even Factory Mode PS3's, and found that there are no hardware differences between them at all.

Mind you, there are differences, but they are due to the hardware revision, not due to the systems themselves. To make that more clear, the units are identical to their counterparts of the same hardware revision.

So, the question is- what's the difference? Software!

We all know the difference is in the software, and after examining countless dumps from these systems, on top of flash dumps given to us by you, our loyal re... More »  


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