50°
162w ago - A few weeks back FuturLab first
introduced Coconut Dodge, and today Managing Director
James Marsden has detailed the video game's journey from flash to PSP.
To quote: This is my third and final post in the series, and today I'm going to describe how we evolved our very first Flash game to a level worthy of publishing on PlayStation Store!
CONCEPT: Back in 2005 we were working on less-than-exciting Flash projects, and I was dreaming of making games.
One day I decided that it would be best to just start making a Flash game, so I started making
Prism; a hugely complex project to attempt as a first game. Ambition and stupidity are hard to tell apart sometimes.
Meanwhile, Dan (Bibby) was watching me bang my head against the wall with all manner of collision detection horrors, and decided to go the opposite way and make a very simple Flash game instead. About three hours later he had the essential foundations of Coconut Dodge up and running. There was a crab, on a beach, dodging coconuts.
Still, it was our very first game, and it taught us many important things, like how to mix colours badly, how to implement unfair...