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Video: The Last of Us Remastered: PS4 Photo Mode Detailed

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4w ago - Naughty Dog Community Strategist Eric Monacelli shared a video of The Last of Us Remastered today which details the PS4 Photo Mode below.

To quote: We made a [Register or Login to view links] of cool additions to The Last of Us Remastered to create the definitive The Last of Us game, but one of the features we're most excited about is Photo Mode.

After all, what's a beautiful post pandemic landscape if you can't share some good pictures of it?

Photo Mode is activated through the pause screen. You can activate it by simply tapping L3 to freeze the action in-game as long you aren't in a cutscene. For a clear description of how it works, check out a tutorial from Jeff Negus, our in-house editor and videographer:





Camera control, field of view, and depth of field adjustments will help you frame the perfect shot. Aesthetically, you can add one of ten different color filters and adjust its intensity.

You can choose to give your photo a vignette or even select from a selection of eleven different frames. If you like the look of film grain, you can add that as well. There are a ton of options for you to explore.
 

Sony Announces Transistor Out Tuesday, Recursion Mode Revealed

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14w ago - Supergiant Games Creative Director Greg Kasavin announced today via Sony's blog that Transistor for PS4 is out Tuesday alongside Recursion Mode details below.

To quote: Transistor is less than a week away! Things are eerily calm for us at [Register or Login to view links] as we await the moment when our new game becomes available worldwide, at which point we'll find out at long last what everybody really thinks!

It's been immensely gratifying to have worked on something that so many folks are excited about. Though, knowing full well just how little of the game we've shown, I'm eager to see the response to all the many aspects of the game we've purposely kept secret.

I'd like to talk about one of those aspects here, but first! Let me tell you why we've opted to keep so quiet through most of Transistor's development.

"The less you know about Transistor, the more likely it is to surprise you."

We could have shown more. Since you're reading this on PlayStation.Blog, I'd bet you're pretty up to date on what's happening in games in general. You know the typical PR cycle for a big game involves tons of trailers, previews, press releases, and so on, and maybe eventually a round or two of hands-on impressions before the game is finally released....
 

Sony on The Story Behind InFamous Second Son's Photo Mode

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16w ago - Sony Blog Manager Fred Dutton is here with the story behind InFamous Second Son's photo mode today!

To quote: If you've been keeping even half an eye on gaming-related forums, blogs and social feeds over the last week or two you will surely have seen the stunning fruits of inFAMOUS Second Son's brilliant Photo Mode, which developer Sucker Punch added to the game via an update earlier this month.

It's fair to say the new feature has surpassed everyone's expectations and taken off in a big, big way - there are some absolutely incredible images out there, all created by you, the gamers.

So, to find out a little more about how it came to be and what the studio is making of its reception, we caught up with the man behind Photo Mode, Sucker Punch Senior Software Engineer Matt Durasoff.

How exactly did Photo Mode come to be? Was it something you planned early on, or was it more spur-of-the-moment?

Matt Durasoff: There's nothing novel about setting up shiny screen shots (say that ten times fast), but it was always something we did internally. For Second Son, the motivation for adding this feature came completely from the fans.

Right out of the gate, people were sharing awesome shots, without any special tools. Giving people a way to hide...
 

Warframe on PS4: Update 12 Adds New Warframe, Weapons, Mode

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25w ago - Digital Extremes Associate Producer Pat Kudirka announced today that the latest Warframe Update 12 on PS4 adds new Warframe weapons and modes on PlayStation 4 with details below.

To quote: It's been a long time coming, but Update 12 is here! The Warframe team is extremely (dare I say Digital Extremely...*crickets*) excited to not only bring Update 12 to our existing PS4 players, but also to our newly added Warframe fans in Japan.

They just got a taste on their Day 1 launch. This is another big update that includes a new Warframe, new weapons, a new game mode, and my personal favorite; a badass new HUD!

Zephyr: The Air-Based Warframe

For Update 12, we really wanted to introduce a Warframe like no other, and we believe we accomplished that with Zephyr, the air-based Warframe. Lighter than all other Warframes, Zephyr uses this to her advantage to increase her mobility, but also to complement her vicious attacks.

New HUD

Now I know sometimes it's hard to adapt to change, but bear with me here. Our new, stylized, in-game HUD is something every Tenno will enjoy. This HUD is less obtrusive, contains more information for the player and their squad, and we offer a handful of new customizable options to tinker with.



 

Blacklight: Retribution on PlayStation 4 Gets New Mode, PS4 Maps

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25w ago - Zombie Studios Producer Kael Hammond announced today that Blacklight: Retribution on PlayStation 4 is getting a new mode and PS4 maps today!

To quote: Zombie has been getting a lot of questions about when the next patch hits for the Blacklight: Retribution PS4 beta, and what will be in it. We're happy to announce that the first content patch for Blacklight: Retribution on PS4 will go live today, Thursday February 27th.

This patch includes too many things to list here, so we'll stick to the really, really good stuff - the first of which is the introduction of our cooperative game mode: Onslaught!

Onslaught Game Mode

Onslaught pits four Blacklight Agents against an endless horde of infected. Players will have to strategize and cooperate when building their loadouts in order to complete the challenges of Onslaught as a team.

Each wave and enemy type will force you to adapt as the threat changes. If you bank too heavily on fortifying one area, you might find yourself overrun.

But if you remain too light and mobile, you may not have the heavy firepower you need to punch through what comes next. Rely on your wits and gear to see you through it. Those who find a way to succeed will be rewarded for their efforts!

New Multiplayer...
 
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