16w ago - Sports Interactive Studio Director Miles Jacobson announced today at Gamescom 2013 that Football Manager Classic Lines up their PS Vita debut.
To quote: Hello everyone in PlayStation land! My name is Miles and I'm the Studio Director at Sports Interactive.
We're a development team based in London which has been making games for over 20 years, specializing in football management games.
You may well have played our Football Manager Handheld games in the past on your PSP, or even Football Manager on the PC or Mac if you have one of those home computer things.
As you may have seen during the gamescom PlayStation press conference, we've confirmed tonight that Football Manager is coming to PS Vita! Or, to be exact, Football Manager Classic is coming to PS Vita.
So what is Football Manager Classic?
Well, it's a mode that was added into last year's PC and Mac version of Football Manager as a quicker way to play the full Football Manager experience.
It has all you'd expect from FM - our huge database of players researched by a team of over 1,500 scouts around the world, a 3D match engine showing the action, a full tactics module, realistic transfers, AI that makes both players and managers act as you'd expect them to in the...
17w ago - Following up on his previous release, today PlayStation 3 developer exofreak made available a classic (pre-3.00 Firmware) PS3 gameboot and video demo for use on 4.XX consoles with details below.
To quote: Do you miss the classic game boot that was available on lower (2.80) firmware? Does your life feel empty and void of all meaning right before you launch a game?
Well, game in despair no longer because you can now have the classic spiderman font PLAYSTATION 3 back on all ps3 and all 4.xx firmwares. It is very simple, only 2 steps long. Even a paraplegic baby can do it!
1.) Enable dev_blind with multiman
2.) Copy the selected "custom_render_plugin.rco" and past it in dev_blind/vsh/resource/
3.) Feel the tension as 2 seconds of nostalgia course through you mind!
32w ago - Series Director Makoto Shibata has gone behind the lens of the PS2 horror classic Fatal Frame on PS3 today.
Below are the details, to quote: With the recent release of Fatal Frame on PSN as a PlayStation 2 Classic, we reached out to Fatal Frame series director Makoto Shibata to share some thoughts on the inception of one of gaming's tensest, most atmospheric series.
The initial project kicked off under the "Project ZERO" codename when the PlayStation 2 development tools were first made available, back at the time.
Before the Fatal Frame project, I worked on the "Deception" series (aka Tecmo's Deception) which focused on coming up with a new, yet complex game system in order to broaden player experiences. This led us to transcending traditional game genres by combining the best parts of different game systems: action, adventure, puzzle and simulation genres, just to name a few.
When the PS2 hardware came out with dramatically improved graphical capabilities, we took a different approach by keeping the game system and play experience simple. We tried to emotionally reach out to players and get them to feel things they cannot actually see on screen.
As a result, we selected the horror genre, which was an area aligned with my personal interests since I tend to...