28w ago - Sony Santa Monica Studio Lead Game Designer Seth Killian has announced that PlayStation All-Stars has gone gold, and unveiled a the final boss in a new opening cinematic below today!
To quote: Stretching back from my roots as a tournament player to my current gig as lead game designer for Sony's Santa Monica Studio, I've spent over two decades in fighting games, and have been thrilled to revisit so many great memories from my own PlayStation history with the characters and stages of PlayStation All-Stars Battle Royale.
I'm here today on behalf of SuperBot Entertainment, Bluepoint Games, and Santa Monica Studio to announce that PlayStation All-Stars Battle Royale has gone gold on PS3 and PS Vita! All of us are extremely grateful for the help from our beta players in testing our networking, and thrilled to see the amazing response from all of you that played the beta, which is just a small slice of the full game.
In celebration of this milestone, we wanted to share something special as a small "thank you!" to all the amazing PlayStation fans who have helped us come so far. Today we're officially unveiling the opening cinematic sequence to the game.
40w ago - Naughty Dog Community Strategist Arne Meyer has shared a The Last of Us video today covering the making of a cinematic below.
To quote: Yesterday at Gamescom in Germany Troy Baker, the voice of Joel, and Ashley Johnson, the voice of Ellie, took the stage with moderator Arne Meyer, Community Strategist at Naughty Dog, to talk about the cinematic process, the performances, and the creative ideas at play in The Last of Us.
Before the presentation began, our game's directors had a few words to say about the project.
In order to make everything Bruce and Neil discuss in the video a reality, the performances of Troy, Ashley, and every actor involved play a crucial role. Performance capture is a long, time-intensive process.
It involves tight mocap suits, long hours, a ton of writing and often some fortuitous ad-lib. We called attention to these performances -- one of the first steps to the game's cinematic process -- at our panel during San Diego Comic Con.
At Gamescom, we went deeper into the process, and now you can watch the raw mocap for the cinematic that introduced Bill, played by W. Earl Brown.
45w ago - Naughty Dog Community Strategist Eric Monacelli has shared a cinematic video today spotlighting Bill's Safe House in The Last of Us.
To quote: While we're still processing the awesome and inspiring reception from fans and critics at E3, we've been heads down working to make The Last of Us something to get really, really hyped about.
To that end, we're excited that our San Diego Comic-Con plans afforded us the opportunity to discuss our mocap process and share some new content.
It was really just a small glimpse into what we've been hard at work developing but we think you'll enjoy it greatly.
We first showed this video during our San Diego Comic Con panel. If you listen carefully at the onset of the video you'll hear the sounds of Infected hunting for Joel and Ellie. The pair manages to escape into the house of some guy in a gas mask. But are they safe?
Take a look:
The masked man is a new character named Bill. Bill knows Joel somehow and he owes Joel a favor. What for? Well, we're not talking about that yet but you'll definitely be hearing...
136w ago - European Product Manager Elliott Linger has shared a DC Universe Online intro cinematic behind the scenes trailer today, as follows:
I guess a fair few of you will have seen the awesome Intro Cinematic trailer for DC Universe Online.
Well, for those of you that have, check out this behind the scenes trailer to see how this six minute epic masterpiece was put together (it also highlights some of the easter eggs you may have missed on first viewing!)
For those of you that haven't seen the Intro Cinematic yet, you can see it in all it's glory underneath..
DC Universe Online is coming to PS3 and PC in early 2011. Enjoy!
Much like its predecessor, Killzone 3 is strongly influenced by Hollywood realism. Combat sequences such as firefights pack a strong dramatic punch, while still retaining a sense of gritty authenticity.
Cinematic deaths are the logical progression of this design philosophy, adding a variety of spectacular (and sometimes explosive) new ways for Helghast enemies to perish.
For instance, a Helghast drop ships struck by a barrage of W.A.S.P. projectiles doesn't have to simply drop out of the sky; the force of impact can tear off the ship's stabilizers, causing it to bank and spiral wildly out of control before slamming into the ground with a massive explosion. Of course, this also makes it more difficult to predict where the drop ship will come down, as Sev finds out:
Another cool example is the jetpack trooper: if the player keeps firing on the jetpack's fuel tank it will eventually rupture and ignite, propelling...